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  1. #1
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AmandaHuggenkiss View Post
    Those prices are way inflated, all those mats are really easy to gather yourself.
    Whether or not you believe they are inflated is not particularly relevant. Could the prices be lower? Sure, but then you'd have less players who felt it was worth their time to go gather those mats and sell them, so the remaining sellers would be frequently sold out... at which point prices would go back up, etc.

    Now, you might mean that you could go out and gather these mats yourself for synthing. I hope that's not what you mean, because (in the most basic sense of economics) it doesn't matter whether you gather them yourself, or you buy them in the wards, or a friend gives them to you... at the end of the day, if you craft 99 arrow synths, you are using items that you could have sold on the AH for ~1.4m. Opportunity cost exists.
    (2)

  2. #2
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    If you think cobalt arrows are overpriced, I recommend pricing the materials. For example, typical mat prices on Fabul:

    cobalt ingots: 7k x99 = 693k
    chocobo feathers: 4k x99 = 396k
    rosewood branch: 3k x99 = 297k
    total cost = 1386k for 33 stacks = 42k/stack

    That's if you are manually babysitting each synth. If you are mashing enter, you can expect a 10-15% net fail rate at R50, putting you at 1386k for ~29 stacks, or 47.8k/stack. (I imagine Hasty Hand would be even worse.)

    Many arrow producers are selling arrows below cost.
    While this may technicaly be true, I'd say the majority of Crafters are also Gatherers.
    So any Carpenter is also likely either a Botanist or Miner, in which case cut the cost down by half.

  3. #3
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Halvaard_Vidan View Post
    While this may technicaly be true, I'd say the majority of Crafters are also Gatherers.
    So any Carpenter is also likely either a Botanist or Miner, in which case cut the cost down by half.
    It doesn't matter if you are a Botanist, Miner, and Armorer; every material that you use to make arrows is one that you don't sell on the AH. The cost is what it is.
    (1)

  4. #4
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    I would like to think that archer does substantial damage when a player handles the class well.

    I understand what your saying, but hear me out...

    Archer does leet damage right? As you imply, having arrow ammunition allows archer to maintain that damage without being "imbalanced," simply by placing a numerical limit on that damage?

    Not necessarily.

    As long as you have [gil, crafting jobs levelled along with your class, and time to gather / farm materials] your damage is going to be what it is. The only difference I see is a disparity between players who have time / gil to purchase / make arrows for their play sessions [which may be in short spurts for some] and players who might not.

    So I really don't see how having ammunition [a finite time sink that can fluctuate on the market wards] really keeps Archer in check like you claimed. Do you mean to say that archer does a lot of damage so you should be willing to spend extra time / gil on that damage? Thaumaturge right now does amazing damage, I don't see it having to access an ammunition system for that damage.

    All I am trying to say here is what a few above me have said... Down the road Archer / Bard / Musketeer [etc] can be balanced so that they do not have to worry about ammunition limits and where / how they are going to attain it. I'm all for the RPG mechanic of improving your armor / weapons to increase damage output and improve your character, but when some classes require consumables to continually attack while others do not I see this as a problem.

    Consumable should be accessible to ALL classes and be a time sink for ALL classes. [i.e potions, food, medicines]

    Regardless we can agree to disagree I suppose.

    Edit: Some spelling mistakes.
    (4)
    Last edited by Syris; 02-13-2012 at 09:30 PM.

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    less restrictive combo play a big role in archer damage. When the mobs moving around alot archers can continue to attack while other classes chase it to gain tp.
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.

    I'd have to agree with this. The reason you do great damage is because you have to throw gil at your enemy. If you want to deal damage for free switch to another class.
    (3)

  7. #7
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tempast View Post
    I'd have to agree with this. The reason you do great damage is because you have to throw gil at your enemy. If you want to deal damage for free switch to another class.
    BUT WHYYYYY?

    Seriously though... Why?
    (2)
    Last edited by Syris; 02-14-2012 at 04:59 AM.

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Syris View Post
    BUT WHYYYYY?

    Seriously though... Why?
    Ok, let me explain how a bow and arrow works.

    In order to hit your target, you need an arrow.

    That's why.
    (3)

  9. #9
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tempast View Post
    Ok, let me explain how a bow and arrow works.

    In order to hit your target, you need an arrow.

    That's why.
    I "liked" your comment because it made me laugh. I'll leave it at that ^_^
    (0)

  10. #10
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Syris View Post
    BUT WHYYYYY?

    Seriously though... Why?
    Because:
    1. No one is forcing you to play the class
    2. No one is forcing you to equip the best arrows (warped arrows can be bought from an NPC on the cheap)
    3. You are not limited to one class...so you can rank a gathering/crafting class to either directly farm the mats for (and have a friend craft) or craft your own arrows OR craft/gather something else of value and use the profits you make on that to buy arrows.
    4. As someone else pointed out, if gil really is an issue and people need you to go archer on an event, tell them, they might help you out.

    I understand the frustration if you like archer...I am leveling it too and no, I won't solo-archer often as a rank 50 because yes, it costs money and I can solo just as efficiently on my CNJ/THM without wasting money. This being said, Archers would be FAR less happy if they lost their damage but had free arrows vs. the current system. But the reality is this: GLA/MRD spend ALOT on Materia/Gears because they need good gears that are made out of expensive mats. Mages have the same issue (felt is still pricey on my server). If food/potions become user-friendly...esp if there are hp/mp refresh items, mages and tanks will be semi-required to use them all the time. Archer gear is in the medium expense bracket. So yes, your ammo cost money...but other classes spend money too...on different things and in other ways. Lastly, if there were more people farming the mats/crafting arrows, the price would be lower and less of an issue. The bigger issue is a supply/demand problem and not a 'how the game works' problem.

    So again, while I understand why people'd like the 'unlimited' arrow, I'd rather the awesome damage and gil sink than no gil sink but weak damage.
    (1)

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