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  1. #21
    Player
    wiremeshi's Avatar
    Join Date
    Mar 2011
    Location
    Gardina
    Posts
    105
    Character
    Wiremeshi Gilgameshi
    World
    Sargatanas
    Main Class
    Carpenter Lv 60
    (0)


    BRD 50 ~ MNK 50 ~ WAR 50 ~ DRG 50 ~ WHM 50 ~ BLM 50 ~ PLD 50
    BOT 50 ~ MIN 50 ~ CRP 50 ~ LTW 50 ~ WVR 50 ~ ALC 50 ~ CUL 50 ~ ARM 50 ~ BSM 50 ~ GSM 50

  2. #22
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by Spider-Dan View Post
    If you think cobalt arrows are overpriced, I recommend pricing the materials. For example, typical mat prices on Fabul:

    cobalt ingots: 7k x99 = 693k
    chocobo feathers: 4k x99 = 396k
    rosewood branch: 3k x99 = 297k
    total cost = 1386k for 33 stacks = 42k/stack

    That's if you are manually babysitting each synth. If you are mashing enter, you can expect a 10-15% net fail rate at R50, putting you at 1386k for ~29 stacks, or 47.8k/stack. (I imagine Hasty Hand would be even worse.)

    Many arrow producers are selling arrows below cost.
    Those prices are way inflated, all those mats are really easy to gather yourself.
    (1)
    I like frog

  3. #23
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I would like to see an improved Scavenge where you can retrieve spent arrows from the dead bodies of your foes. Perhaps make it so that "magic arrows" (ice, fire, etc) become normal arrows once "retrieved" but can be Recharged thru crafting or Materia.

    As a compromise, perhaps "Normal Arrows" (non-magically enhanced) are almost infinite with Retrieve, but "Magic Arrows" always need to be crafted/imbued?
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #24
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by wiremeshi View Post


    Will post that link in my OP. I searched the topic and did not see anything. Good to see this has already been brought up.
    (0)
    Last edited by Syris; 02-14-2012 at 03:40 AM.

  5. #25
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'd like infinite arrows mostly because it gets rid of that awful awful awful Refill command. You can just disengage and re-equip a new stack now, before you couldn't do that in the middle of a fight so it's an outdated ability. Davorok's idea for Scavenge is really nice. Replace Refill with that please =p
    (1)

  6. #26
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Syris View Post
    Right, but Thaumaturge does not have to buy / make their mp pool. They simply put their weapon away to allow it to regenerate. In no way is this comparable.
    Yeah but their MP pool is EXTREMELY limited. The only thing that limits an archer is his funds (aka 30k-50k a stack is only bad if you attempt to make no gil or you could go gather the things yourself) and his TP gain (which seems pretty good!). Both relatively equal in comparison in my opinion.
    (1)
    Last edited by Eldaena; 02-14-2012 at 03:52 AM.

  7. #27
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eldaena View Post
    Yeah but their MP pool is EXTREMELY limited. The only thing that limits an archer is his funds (aka 30k-50k a stack is only bad if you attempt to make no gil or you could go gather the things yourself) and his TP gain (which seems pretty good!). Both relatively equal in comparison in my opinion.
    Funds should effect a classes performance. Having the time / gil to spend on your person should make your character stronger / more effective. BUT gil should never effect whether or not you can continue playing your class. A players funds should never come in the way of something as simple as engaging a target.
    (3)

  8. #28
    Player

    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.

    I'd have to agree with this. The reason you do great damage is because you have to throw gil at your enemy. If you want to deal damage for free switch to another class.
    (3)

  9. #29
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tempast View Post
    I'd have to agree with this. The reason you do great damage is because you have to throw gil at your enemy. If you want to deal damage for free switch to another class.
    BUT WHYYYYY?

    Seriously though... Why?
    (2)
    Last edited by Syris; 02-14-2012 at 04:59 AM.

  10. #30
    Player

    Join Date
    Mar 2011
    Posts
    4
    Job taxes are an archaic and antiquated system. To some degree every damage dealing class should have the same capacity to deal damage. The only variable should be player skill, not the fact that the job has to rely on a consumable to even be viable. No other job suffers such an extreme tax as does Archer. There are other ways to incorporate the RP feel of having higher lvl arrows at your disposal that some players seem to desperately need, perhaps adding in different equipable and upgradable quivers, to the same dice as casters and gladiators being able to equip a shield. Otherwise, I've never agreed with the way SE has set up their jobs, especially in FFXI, and the trend seems to be following through for XIV. It makes the game hostile to new players. (Hi2u Utsusemi: Ni scroll. They're going for 1.2mil currently.)

    There is currently little reason to level anything but an Archer or Thaumaturge in the current state of this game. Which in my honest opinion is extremely disheartening.

    I highly doubt Archer's DPS will reign supreme once 1.21 hits, with Archer becoming a support class. And where then is your argument that we should be forced to pay for arrows (which carpenters are taking a hit to craft on most servers) because our dps is so high?
    (5)

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