I'm going to leave this here
http://forum.square-enix.com/ffxiv/t...s-and-its-role
I'm going to leave this here
http://forum.square-enix.com/ffxiv/t...s-and-its-role
BRD 50 ~ MNK 50 ~ WAR 50 ~ DRG 50 ~ WHM 50 ~ BLM 50 ~ PLD 50
BOT 50 ~ MIN 50 ~ CRP 50 ~ LTW 50 ~ WVR 50 ~ ALC 50 ~ CUL 50 ~ ARM 50 ~ BSM 50 ~ GSM 50
Those prices are way inflated, all those mats are really easy to gather yourself.If you think cobalt arrows are overpriced, I recommend pricing the materials. For example, typical mat prices on Fabul:
cobalt ingots: 7k x99 = 693k
chocobo feathers: 4k x99 = 396k
rosewood branch: 3k x99 = 297k
total cost = 1386k for 33 stacks = 42k/stack
That's if you are manually babysitting each synth. If you are mashing enter, you can expect a 10-15% net fail rate at R50, putting you at 1386k for ~29 stacks, or 47.8k/stack. (I imagine Hasty Hand would be even worse.)
Many arrow producers are selling arrows below cost.
I like frog
I would like to see an improved Scavenge where you can retrieve spent arrows from the dead bodies of your foes. Perhaps make it so that "magic arrows" (ice, fire, etc) become normal arrows once "retrieved" but can be Recharged thru crafting or Materia.
As a compromise, perhaps "Normal Arrows" (non-magically enhanced) are almost infinite with Retrieve, but "Magic Arrows" always need to be crafted/imbued?
Papa was a rolling stone...wherever he laid his barbut was home.
Will post that link in my OP. I searched the topic and did not see anything. Good to see this has already been brought up.
Last edited by Syris; 02-14-2012 at 03:40 AM.
I'd like infinite arrows mostly because it gets rid of that awful awful awful Refill command. You can just disengage and re-equip a new stack now, before you couldn't do that in the middle of a fight so it's an outdated ability. Davorok's idea for Scavenge is really nice. Replace Refill with that please =p
Yeah but their MP pool is EXTREMELY limited. The only thing that limits an archer is his funds (aka 30k-50k a stack is only bad if you attempt to make no gil or you could go gather the things yourself) and his TP gain (which seems pretty good!). Both relatively equal in comparison in my opinion.
Last edited by Eldaena; 02-14-2012 at 03:52 AM.
Funds should effect a classes performance. Having the time / gil to spend on your person should make your character stronger / more effective. BUT gil should never effect whether or not you can continue playing your class. A players funds should never come in the way of something as simple as engaging a target.Yeah but their MP pool is EXTREMELY limited. The only thing that limits an archer is his funds (aka 30k-50k a stack is only bad if you attempt to make no gil or you could go gather the things yourself) and his TP gain (which seems pretty good!). Both relatively equal in comparison in my opinion.![]()
I'd have to agree with this. The reason you do great damage is because you have to throw gil at your enemy. If you want to deal damage for free switch to another class.
Job taxes are an archaic and antiquated system. To some degree every damage dealing class should have the same capacity to deal damage. The only variable should be player skill, not the fact that the job has to rely on a consumable to even be viable. No other job suffers such an extreme tax as does Archer. There are other ways to incorporate the RP feel of having higher lvl arrows at your disposal that some players seem to desperately need, perhaps adding in different equipable and upgradable quivers, to the same dice as casters and gladiators being able to equip a shield. Otherwise, I've never agreed with the way SE has set up their jobs, especially in FFXI, and the trend seems to be following through for XIV. It makes the game hostile to new players. (Hi2u Utsusemi: Ni scroll. They're going for 1.2mil currently.)
There is currently little reason to level anything but an Archer or Thaumaturge in the current state of this game. Which in my honest opinion is extremely disheartening.
I highly doubt Archer's DPS will reign supreme once 1.21 hits, with Archer becoming a support class. And where then is your argument that we should be forced to pay for arrows (which carpenters are taking a hit to craft on most servers) because our dps is so high?
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