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  1. #261
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I was discussing this with a friend and honestly? I think Time Dilation should come back myself. I think having the one cooldown that you either use to extend someone's burst phase or used defensively to extend regens on a player could have the potential to give the class just the right amount of flavor.

    I do however, disagree with Celestial Opposition having it's time extension returned. I do believe it should have its stun returned but I just struggle to see SE being ok with allowing the AST to extend their Lucid, Surecast, and Neutral Sect. If the extension only applied to regens and cards then...maybe? but as it is I would just be content with the stun.
    (0)

  2. #262
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Brandedblade View Post
    I was discussing this with a friend and honestly? I think Time Dilation should come back myself. I think having the one cooldown that you either use to extend someone's burst phase or used defensively to extend regens on a player could have the potential to give the class just the right amount of flavor.

    I do however, disagree with Celestial Opposition having it's time extension returned. I do believe it should have its stun returned but I just struggle to see SE being ok with allowing the AST to extend their Lucid, Surecast, and Neutral Sect. If the extension only applied to regens and cards then...maybe? but as it is I would just be content with the stun.
    i much rather have old CO back. current celestial opposition gives way too much free healing. a free instant medica ii every minute really dilutes healing gameplay and forethought. current copp gives so much free healing that if im not doing savage i forget collective unconscious even exists. i much rather have a move that is versatile than something that just makes healing even more braindead (funny thing is, casual players dont even use ogcds, and they rarely use CO too, so it doesn't really lower the skill floor)

    i also think SE is capable of determining which self buffs are fine to extend and which aren't, it doesn't have to be all or nothing
    (2)

  3. #263
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Brandedblade View Post
    I think Time Dilation should come back myself. I think having the one cooldown that you either use to extend someone's burst phase or used defensively to extend regens on a player could have the potential to give the class just the right amount of flavor.
    Careful there.
    The idea of AST messing with the timers / skills of different jobs is dangerous.
    Let's not flirt with going back to the days where Nin or Brd (or any job) were so useful they were basically auto include in comps.
    Let's not go back to the days when you're expected to play certain combinations of classes in high end content.

    Time magic resetting your dots like Brd does with Iron Jaws is one thing...

    Using it to basically recast your HoTs is one thing...

    Extending the duration of Nin's Trick Attack or Smn's Phoenix Trance is another.
    (2)

  4. #264
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by QooEr View Post
    i much rather have old CO back. current celestial opposition gives way too much free healing. a free instant medica ii every minute really dilutes healing gameplay and forethought. current copp gives so much free healing that if im not doing savage i forget collective unconscious even exists. i much rather have a move that is versatile than something that just makes healing even more braindead (funny thing is, casual players dont even use ogcds, and they rarely use CO too, so it doesn't really lower the skill floor)

    i also think SE is capable of determining which self buffs are fine to extend and which aren't, it doesn't have to be all or nothing
    I remember how CO was at launch of 5.0. I nearly took that crap off my hotbar. tI was nearly useless...not completely...but pretty close.
    (0)

  5. #265
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sqwall View Post
    I remember how CO was at launch of 5.0. I nearly took that crap off my hotbar. tI was nearly useless...not completely...but pretty close.
    I love both honestly old storm blood or sb co. I use all ast skills but cu I wish was just abit different. Sure I get the thing give migi and regen and let you now keep one effect base on sect but...the sitting in one place thing for a very mobile healer like us eh i usually activate and immediately auto move out it. cu would be a skill i find way too situational
    (0)

  6. #266
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ItMe View Post
    Careful there.
    The idea of AST messing with the timers / skills of different jobs is dangerous.
    Let's not flirt with going back to the days where Nin or Brd (or any job) were so useful they were basically auto include in comps.
    Let's not go back to the days when you're expected to play certain combinations of classes in high end content.

    Time magic resetting your dots like Brd does with Iron Jaws is one thing...

    Using it to basically recast your HoTs is one thing...

    Extending the duration of Nin's Trick Attack or Smn's Phoenix Trance is another.
    Bard ast sch back in stormblood = push over content lol . those 3 jobs was like the big red carpet jobs haha all the buffs and us ast extending it . sb will always be my fav expansion
    (0)

  7. #267
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    Careful there.
    The idea of AST messing with the timers / skills of different jobs is dangerous.
    Let's not flirt with going back to the days where Nin or Brd (or any job) were so useful they were basically auto include in comps.
    Let's not go back to the days when you're expected to play certain combinations of classes in high end content.

    Time magic resetting your dots like Brd does with Iron Jaws is one thing...

    Using it to basically recast your HoTs is one thing...

    Extending the duration of Nin's Trick Attack or Smn's Phoenix Trance is another.
    Then change Time Dilation to only affect AST cards/Horoscope and regen, if that's too powerful then make is only effect their regens.

    When I wrote "Burst Phase" I only intended to mean the cards/horoscope, since a good AST would be lining that up with a DPS's burst.
    (1)
    Last edited by Brandedblade; 03-06-2021 at 02:22 AM.

  8. #268
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sqwall View Post
    I remember how CO was at launch of 5.0. I nearly took that crap off my hotbar. tI was nearly useless...not completely...but pretty close.
    i dont really understand your point? old co was better at healing than 5.0 co; you could extend collective unconscious or aspected benefic with it, which would definitely give more healing than the measly 400 potency 5.0 CO gave.

    Then they went way overboard and made CO give ridiculous amounts of healing on a ridiculously short cooldown.

    quoting myself:
    SB ast had about 1455 ogcd aoe heal potency per minute*; at 5.0 launch ast had 1320 aoe heal potency per min. Now its 2120 free aoe healing potency per min. Its beyond insane how much free healing AST has.

    * 1455 if you always had asp helios up when you used copp. If you never casted gcd heals, ast had 1395 potency/min. if you always extended aspected benefic on a tank with copp it had 1605 p/min on single target.
    (2)

  9. #269
    Player
    LalaLuna's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    Sage Lv 100
    Just to add my two cents. I'm a Keeper of the Moon Miqo'te and mained AST during Shadowbringers. Nocturnal Sect has always been my go-to sect, because the playstyle it offers suits my own and I love the fantasy of it being the Nocturnal sect (and me a Moon Keeper).

    From a playstyle and character fantasy perspective, Nocturnal Sect perfectly embodies that which I love about both.

    If the intention would be to remove it altogether, rather than at least repurposing it, then not only would I lose this core fantasy that I've come to love, but it'd also be at the most absolute worst timing ever: we're going to the MOON.

    If they decide to remove Nocturnal Sect, then the franchise title Final Fantasy would instantly become exceedingly tasteless to me...
    (0)

  10. #270
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    I seem to heal tanks way better in noct than dirunal as dirunal to me do not tic fast enough even if i aspected helios/aspected bene and cu which is 3 regens it still dont seem enough specially on a tank with poor gear, I really kill my mp more in dirunal than noct lol regens are claim stronger but to me they last so short it seem am just better off spamming aspected benefic noct and benefic 1 which is way more effiecient at keeping tank heal up or maybe a couple bene 2 , back then when regens was 30 second dirunal was more respectable for me now this mere 15 second mess by time i apply aspected bene/helios then apply the other, the other one just seem to already be finished. with darkness night on drk and my aspected bene that crits tons loving that 4k crit of mine. I have time to throw gravities then while all those fat 0s are just poping.


    There is no scenario, ever, where you spam Benefit/Cure 1 above 26-30. The fact you say this only adds further credence you don't understand how Diurnal works or how to deploy Regens properly. Shields aren't going to save an undergeared tank any more than Diurnals if they aren't using CDs.

    In fact, let's do some simple math. At near BiS healer, Aspected Benefic will do 11,250 heal. In Noct this translates to roughly 40,000 (base heal + x250% shield) while in Diurnal it equates to 66,000 (base heal + 11,250x5). So no, Aspected Benefic shields are not in any way better than Regens. They may feel that way to the naked eye because the tank's HP isn't moving, but in actual numerical value, Diurnal is once again superior.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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