
Originally Posted by
MintnHoney
The battle team won't want us to have something that would significantly mess with their calculations. It's conjecture on my part, but being able to extend regens and buffs, along with the comparatively high percentage boosts we used to have (regardless if it was damage output or otherwise), caused inconsistencies with trying to balance out highly scripted material because it meant too wide of a gap in allowable successes. It's why they put the difference between seals to be so miniscule and constrained the amount of buffs which can be provided to the party, the quality of said buffs, and their length. All to create a balance so that no healer could get too far ahead of the others in strength and be "too meta" (consider that they talk about all healers needing to be able to be used equally, and constantly advertise their vision of all healers being able to succeed, even though that should just be a given).
As far as I can tell, anyway.
At any rate, since they're removing Nocturnal and not Diurnal, which was the stance that benefitted the most from our now-lost extenders, I doubt they'll want to bring back something so powerful. If anything, they'll either put something in cross-class (which I doubt, due to prior reasoning), or they'll want to remove what little we have left (lightspeed) so that we can't get away with using our spells so easily and have to think more about healing because they don't think we do that enough. I really don't see us gaining anything here.