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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Horrible idea for FF14, but i played a few mmos with similar concepts with skills where theyd give u like 3-6 for a base then would make others drops from mobs or fetch questd. Which is generally a interesting idea but horrible in execution. it would make alot of jobs feel incomplete and add to elitism with parties saying "Must have so-so skills". Im sure a MMO can make it work but FF14 is not one of them
    (3)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    So, basically, The Community denies any suggestions for improvements on the gameplay-side because of the fear for elitism, from what i understand.

    Elitism in itself is not a bad thing, it is the people who aren't capable of dealing with it, it is hardly any different on the magnitude of negative experiences such as FC drama or someone being a bad mood because of things, so how can such a simple and easy to solve issue be your main justification for any large-scale changes on the combat system? In case noone has noticed (can't blame you if FFXIV is your first MMORPG), FFXIV combat is very bland and basic, almost to the point that it has more similarities to a MOBA, rather than a MMORPG.

    Quote Originally Posted by Jirah View Post
    Horrible idea for FF14, but i played a few mmos with similar concepts with skills where theyd give u like 3-6 for a base then would make others drops from mobs or fetch questd. Which is generally a interesting idea but horrible in execution. it would make alot of jobs feel incomplete and add to elitism with parties saying "Must have so-so skills". Im sure a MMO can make it work but FF14 is not one of them
    How can a system be considered incomplete and horrible in execution when its main purpose is to customise arround weaknesses and build upon strenghs to ones desire? It definitely works for BLU who is capable of easily dealing any content on any role in any Instance it is allowed to enter, so tell me how this is horrible in execution? because of Elitism? Elitism has nothing to do with the Gameplay aspect, it has to do with People and that isn't something i'd like to talk about here since this would be getting offtopic.
    (1)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anhra View Post
    So, basically, The Community denies any suggestions for improvements on the gameplay-side because of the fear for elitism, from what i understand.
    It's not a fear of elitism. It's an understanding of people and game systems and numbers.

    Look at WoW, for example. You have all sorts of of choices (talents, covenants, soulbinds, and conduits, currently) but despite having options there's always a mathematically correct pick for every situation. You always take this talent, you never take that talent, "lol, you picked THAT covenant?", and so on. The game doesn't stop you from making the wrong choices but there absolutely are wrong choices.

    FFXIV just cuts out step.
    (7)

  4. #4
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90

    Choice SUCKS

    It's my opinion, but I love not having to worry about a gazillion specs, I will actively fight against this kind of chnage.
    (2)

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