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  1. #25
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Imagine using the words “MCH” and “overpowered” in the same sentence....I’m kind of shocked right now. It is clear that you don’t really understand the current state of balance when it comes to the game.
    Anyone who solo's and solo'd HoH and PotD and is worthy of their Titles would diagree with you, therefore allow me to explain myself.

    First of all, MCH, as any ranged physical dps, has not only a ranged advantage over things (including 2 abilities to hinder movement btw), it also has ALL of its attacks instantly used, including a 700 potency Drill which has only 30sec CD (19,5sec on my lv80 MCH with 1550 speed), a "burst mode" that allows spamming 3 skills at a significant lowered GCD, a bomb that deals almost as much dmg as said drill, if executed properly and is capable of interrupting specific abilities from enemies WHILE being mobile, compared to casters which are rooted to the ground for a short moment, especially BLM.

    At lvl60, MCH is the strongest Dps Job in terms of solo capacity and that hardly changes at lvl80, alone for the fact that it is extremely mobile. A sprinting MCH can't even be caught by non-boss enemies while it dishes out damage.

    >Why would you give BRD ammunition?
    Because you kind of need arrows to shoot a bow. I agree that the old MCH was bad, to put it mildly, but limiting a Job with ammunition isn't a bad idea by itself, since it gives room to create playstyles arround that "weakness". It certainly works on Rougelike games from where i also drew the inspiration from (Tales of May'Eyal, in case youre curious).
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    Last edited by Anhra; 03-06-2021 at 07:00 PM.

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