So, basically, The Community denies any suggestions for improvements on the gameplay-side because of the fear for elitism, from what i understand.

Elitism in itself is not a bad thing, it is the people who aren't capable of dealing with it, it is hardly any different on the magnitude of negative experiences such as FC drama or someone being a bad mood because of things, so how can such a simple and easy to solve issue be your main justification for any large-scale changes on the combat system? In case noone has noticed (can't blame you if FFXIV is your first MMORPG), FFXIV combat is very bland and basic, almost to the point that it has more similarities to a MOBA, rather than a MMORPG.

Quote Originally Posted by Jirah View Post
Horrible idea for FF14, but i played a few mmos with similar concepts with skills where theyd give u like 3-6 for a base then would make others drops from mobs or fetch questd. Which is generally a interesting idea but horrible in execution. it would make alot of jobs feel incomplete and add to elitism with parties saying "Must have so-so skills". Im sure a MMO can make it work but FF14 is not one of them
How can a system be considered incomplete and horrible in execution when its main purpose is to customise arround weaknesses and build upon strenghs to ones desire? It definitely works for BLU who is capable of easily dealing any content on any role in any Instance it is allowed to enter, so tell me how this is horrible in execution? because of Elitism? Elitism has nothing to do with the Gameplay aspect, it has to do with People and that isn't something i'd like to talk about here since this would be getting offtopic.