For further context on why I feel the DNC should go the route of high risk burster type.
As we already know, Step Finishes do more damage the closer we are to the targets, since they operate as a fading PBaOE that gets weaker the further the target is away from the DNCs position on triggering the finish, Flourish encourages further to fight up close two use both our melee procs and Blade Shower is further encouragement still.
Throw in our current "best" partners for Closed Dance are typically Melee dps (SAM/MNK/NIN) it's further encouragement to fight in close quarters as often as possible.
Throughout ShB I've tried to play DNC a variety of ways, but it's an inescapable truth that the very core mechanics in their kit are built around getting in close and personal and not stood back at range
This is where the identity crisis really hits home with the job, the desire to be something they aren't which pushes against what they are and what they inevitably should be in future.
They're range taxed, just like every ranged class yet spend the majority of every fight in melee or close to it.
They're support taxed because they have support abilities meaning their higher risk isn't rewarded if their partner isn't performing.
They're mobility taxed, which yes, this tax is fair, they're perhaps the most mobile job having a 3 charges omnidirectional dash.
They're heal taxed because their heal is a "group heal", not a personal one.
As I said, for me, I want them to make a decision on what they clearly want us to be from our core kit design and not bog us down with cannibalized supportive skills that don't mesh well with the core philosophy of the jobs current playstyle design.