
Originally Posted by
Big-Isaac
Mayhaps I'm misunderstanding something, but Phoenix Flourish wouldn't really help. Heck, with this, you'd actually have to store feathers both for your burst window and for Phoenix Flourish, because you can instantly upgrade them to Phoenix Dance I/II. Even with the proc rates boosted to 100%, you "only" get a Phoenix Dance III every other GCD, meaning you can easily double-weave PD I/II > PD III to use up the stored feathers for more potency.
Also, by buffing proc rates and Fan Dance potencies, you may actually push Saber Dance too far down the priority list. As of right now, going Cascade > Reverse Cascade > FD I > FD II amounts to 800 potency, or 400 per GCD. Following from that, Fountain > Fountain Fall > FD I > FD 2 is 900 potency, or 450 per GCD. Together that's 425 potency per GCD (which you're guaranteed to get every time if proc rates go up to 100%), while Saber Dance is 600
So if you buff the potency of the feathers too much, you might actually make Saber Dance a DPS loss
Also also I'm personally not a fan of having cooldowns have alternating effects. Deviating from the optimal rotation can already be punishing enough in this game, and stuff like this is just bound to make that punishment so much worse.
I do like the idea of gaining feathers on correct inputs. It would probably fine to just give you a feather for a correct input even if you make a mistake in between. You get a small DPS penalty for correcting your steps. I think the idea is to raise the skill ceiling without having to drop the skill floor, generally speaking. There are a few issues though with just gaining a feather per correct input. First, Technical Step nets you all 4 feathers if done correctly, which almost every does 95% of the time. This means there's no real reason to save feathers ever and they become just resources you use as you generate them. More importantly, it slightly slows down the time where you want to use technical step after standard step, because if standard gives you 2 feathers, then you'll overcap if you go straight into technical step, and that would push back the burst window, no?
As for an alternative? It's not particularly elegant, but:
Hot Streak (Trait) - while performing Technical Step or Standard Step, you gain 1 Feather for every step sequence you input correctly.
Say you press Technical Step and get R B G Y, then inputting R > G grants you a feather. Inputting G afterward gets you another and finishing with Y gets you a 3rd. However, if you mess up and go, say R B Y G Y, you only get 2 feathers total, one for R > B and another for G > Y. Alternatively, you can make it a tad more punishing and make it so when you mess up, you can't get any more feathers for this Technical Step, i.e. going R B Y G Y will only get you 1 feather total.
Thematically it makes a lot of sense to get some sort of punishment for screwing up a dance performance IMO, plus it makes it so that in order to play optimally, you only need to save up 1 feather for your burst phase, meaning you can use the rest freely during the downtime to keep up the pace.