Haha sorry man, I used SE's quote system so I can't say how that happened (I cut down the quote that is created by the system, I didn't retype anything - I absolutely never typed your name nor used copy/cut/paste on their post- SE literally took it as such).
My point was if there is a way to make it better then it's not bad to do so. Especially for something people may use multiple times a day, unlike maybe account controls (at least for myself that's like once every year or more).
I just read your post as being rather complacent and wanted to call it that as not a great way to improve things. Although I appreciate that you added that you literally prefer to type out stuff (but you could do that with Blizzard's too).
You realize I would have had to copy your post and put it into Edax's quote body, or retype Edax quote number line, in order to have done that right? That's a lot of steps that I wouldn't do when I can just click "reply with quote" and remove some text.
I'm absolutely blaming the system because there is no way I could have done that on accident.
I certainly don't think that you did it on purpose. An accident is a real possibility as you could've put text into your clipboard or used multiquote or whatever.
Don't underestimate user error, but hey, it's no big deal. And if you insist it's the software and not your infallible self, then fine.
I don't copy text, so it wouldn't be placing it within Edax' post (Your statement isn't in my paste history, which I just checked just in case I went bat crazy). It wouldn't be multiquote as it puts quotes one after another quote /quote (also I didn't multi quote him, and I am familiar with the use of it, especially more obvious since I replied to you with a quote first where I didn't need to fix anything, I made an edit/preview to cut yours down and there was only one quote in it, so it shows up suddenly if I had even quoted Edax would be abnormal). If you removed someone's text it would kill that person's quote tags as well, you couldn't get another person's body into another quote without copy / cut paste and or repairing the quote tag. I did none of those.
Of course don't underestimate user error but there is no way I could have got your body into that quote without having to do something I don't do (I don't type quote tags out and if I had to repair the tag it would be obvious I messed something up, and I don't have either of your guy's body and or post numbers copied.
I can see how it seems unlikely I suppose but I've had other weird things happen, like once I was able to edit titles on my phone. (Like I could open the title bar and it would allow me to edit text, similar to when you change a file name on your desktop, not even just my own threads. . . and no it wasn't "inspect element" lol). Or my "first page" had stuff from like 2016, even though my sort was standard and there was 2019 stuff too.
Last edited by Shougun; 02-23-2021 at 06:33 AM.
I'm just telling you that when MMO veterans get in a room and someone ask them to list 5 reasons they think WoW went downhill this always comes up. Once the community accepts this type of stripping of the RPG then job identity goes out the window. Imagine if instead of getting the Dark Knight questline that allowed the primary writer of Shadowbringers and Endwalker to emerge we only had "generic tank quest" as our option.
I get it is easy to dismiss this as a very minor thing but stripping out the RPG elements of an MMORPG really does diminish the experience. I can promise you Blizzard greatly regrets this and after it was removed they have learned in an extremely hard lesson that trying to reintroduce those RPG elements is nearly impossible.
The problem is the people who care start to leave as they no longer have any attachment to their characters identity. It is a mistake that saves time in the short run but in the long term greatly damages the game.
This is very true and has other dire consequences, as this happened in WoW more and more casual minded people quit, this left the community open to be controlled by extreme tryhards metaslaves who see their character as nothing more than a tool to get high end prestige asap to deal with self esteem issues, they ll abandon their spec or even class if it isnt Fotm and would even change specs or classes per boss fight simply because the one they current were playing isnt 100% optimal, and the community has degenerated so much that you see this attitude and even people telling others what to play or what talents to use in low end content or ridicule people for playing "non meta" because they cant imagine someone playing non meta because they enjoy it, they must be a "bad player" to play non meta.
The rpg element and attachment to one's character has been completely lost in most of WoW's community and anyone who might try to ask for it back is attacked as a "bad noob casual" who "doesnt know how to play" or "lol show me your mythic/arena/m+ achievements" because in a world were prestige and ego are the only thing that matters, that is the community you create.
Sorry but I have not seen people say "only endgame matters so just focus on finishing MSQ now" bar that one blatantly obvious troll who goes around saying "nobody cares about the story" and talks about how great high end focus games like WoW are.
If you wanna see a game that has full abandoned everything for the sake of high end you should check out WoW, they quite literally throw scraps to casuals because they have no idea what to do since high end and streamers complained they had to play the rest of the game instead of raid log. If you want more details read my post in end of p1 and start of p2.
I am not saying SE doesnt have any questionable decision but my god they are nothing compared to WoW's terrible design choices and elitist tryhard community that has degenerated so much it cant be saved
Yeah, but usually, those "MMO veterans" have a different view of story than what is presented in FFXIV anyway.
Many of them probably can't understand why instanced contents have to be locked behind story quests.
And take the faction war or allied race requirement or race-class restriction or even the covenant system in WoW. Many people have used "RPG elements" as reasons to defend these systems. But coming from Final Fantasy, and especially FFXIV, I see these elements as being in contradiction to the story being told or irrelevant, which means they are the opposite of being an RPG element to me.
To me, restricting gameplay* or putting in anti-QoL features in the name of "choices that matter" or "lore reason" is the worst form of an "RPG element" that you could have, especially when the "lore reason" doesn't even stand up to scrutiny.
* And before someone thinks to say locking dungeons/raids behind story quests is restricting gameplay, it's not, it's restricting content behind content, so that's fine, especially if it's truly story/lore appropriate, which it is in FFXIV.
And so, to get back to the story, putting in role-relevant stories would be more meaningful as an RPG because it shows an expansion of the story in terms of scope as you're not stuck at just looking at your own limited view of a job, especially when the MSQ itself has gotten bigger in scope as well.
I disagree, I don't want the FFXIV team to keep doing what they're doing because it means tossing healers even further to the wayside and making them even more braindead to play, as well as simplifying the tanks further, while also making the kits even more dissasociated from the lore in the process.
I don't want another expansion of patch after patch of "waiting for it to get better" and "wait and see" when that waiting results in ultimately nothing being done or changed. I'm still here, waiting for my old card effects to come back and to actually have more than a one-button dps rotation and to actually have a kit that lines up with the lore, and what do I have to show for it? Absolutely nothing. Less than nothing actually as they're gutting my formerly favorite job even further by stripping away the one sect that actually played like it's own job and not a shitty WHM clone.
Instead I want them to focus more on healers and tanks, actually make them different from each other and play uniquely. And most importantly MAKE THEM FUN AGAIN. Fun should always be a priority over statistics but it's very clear that wasn't the approach they were thinking of with the ShB healer changes. I want them to stop thinking of healer and tank slots as roles to fill with bodies and instead roles to make fun and enjoyable.
Last edited by Laphicet; 02-23-2021 at 10:43 AM. Reason: Added third paragraph.
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