Quote Originally Posted by Puremallace View Post
Cecil in FF4 was Paladin not just tank job. You remove job identity by attempting to save some money because making job quest is hard. This is one big area that is a red flag that I see Square Enix copying Blizzard.
The problem is they can't keep making 17+ storylines and have the MSQ as well. How much of the story in FF4 is strictly about Cecil as a paladin? At some point, Final Fantasy stories are more than simply about what specific jobs the characters have, at least of those I've played, and FFXIV is no different there.

The focus of FFXIV is the MSQ while the job quests served as introduction to the jobs, and I think they've done a decent job at it, but that's all they are needed for.

Also, the continuous progression of a game like FFXIV makes it hard to continue with job-specific storylines. Look at how some people feel about changes to Astrologian and how those changes may or may not affect the validity of the Astrologian job quests.

Moreover, combat itself favors the roles more than specific jobs, so the fact that people like to emphasize jobs over roles is pretty sad. When you're in an instance, what role you are is more important than what job you are if the game has been well made. People need 2 tanks, 2 healers, and 4 DPS. The specific jobs are for the players to decide, but it's the roles that party should care about.