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  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Packetdancer View Post
    I mean... why not a toggle?

    Wouldn't a toggle be a simple enough solution, like you've hypothesized for Rescue? Just make it so that if a tank has the Provoke toggle enabled, other tanks just cannot use Provoke on any target that tank has aggro on. Sure, it could cause confusion when Provoke just failed to work sometimes, yeah, but you could just add a status indicator to the boss' status afflictions bar showing that it is no longer able to be Provoked, and aggro is locked in until the current tank dies. And it causes problems in savage where tank swaps can be necessary, but just insist tanks turn that toggle off in savage so that things they have aggro on can be provoked again.

    Sure, there's some complications, but there's complications with a toggle on Rescue, too.

    Heck, once toggle functionality is in the game, you might as well use it more than just those two places. I suspect a lot of dancers would love a toggle they could flip that blocked Closed Position from being used by another DNC on the dance partner the first DNC already picked twenty seconds earlier. Or ASTs who'd love a toggle that prevents the other AST in the alliance raid from picking the same sect they did (albeit five minutes later or whatever), or overwriting their cards on the DPS.
    First off, disabling provoke on specific enemies isn't a functionality that's already in the game. In that way the "it may be more complicated to implement than it sounds," rule applies. I'm not even against the idea, though; if it bothers people and it is in fact a simple implementation then create a thread and make your case. Same with any other weird stuff you'd like toggle's for, though I'm pretty sure this is all just false flagging to make some kind of point.

    Rescue is a different issue; as it's taking direct control of another players character. Abilities like provoke aren't NEARLY as intrusive so they're less likely to bother people when they're misused. The more intrusive an ability is the less slack it's going to get when people make mistakes with it. It's like I said before, taking control of someone else's character is a bold move; if you're so sure you can play my character better than me that you'd rip my control away, then you'd better not mess up.
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    Last edited by Goji1639; 02-17-2021 at 11:22 PM.