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  1. #1
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    *laughs in white mage* No
    (8)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  2. #2
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,134
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I dunno about you but I've been rescued so rarely it's happened maybe three times last year. If it's constantly happening to you enough that it's become a huge problem, I dunno, work on your positioning or something.

    Besides if we want to have the options to click a toggle to opt-out of player interactions, let me have a button where I don't have to die because someone put their stacker on top of mine.
    (8)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I think maybe we should go in the other direction and give every class the ability to forcibly reposition other people in the group. Imagine how completely not annoying that would be.
    (2)

  4. #4
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I mean, personally I haven't seen Rescue misused the way in PUGs other people seem to describe, so I don't think it's as widespread as people seem to make it out to be. And when it works, it's invaluable to keep folks alive during unfamiliar mechanics in early content; if you view a healer's responsibility as 'keep the party alive', then it's not only useful towards that end goal, but also in terms of MP preservation; anyone I can rescue behind shelter in fights which have shelter mechanics is someone I do not have to spend 2400 MP on getting back upright (and at a DPS loss due to Weakness).

    But I definitely understand how irritating and disorienting it could be if misused.

    Quote Originally Posted by Seraphor View Post
    If there's a setting to turn off rescue, then everyone will turn off rescue, and the skill will be dead. No one will bother using it, because they'll know it won't work.
    Honestly, it's worse than that; it wouldn't be everyone, but it would be a non-zero amount, so healers would never know if it would work or not. So some people would turn it off (resulting in a healer getting an error 'DONK' noise and an Invalid Target error if they tried to use Rescue on them or whatever), while others would leave it on and then be upset they weren't rescued into safety on certain mechanics.

    Never knowing if it would work or not, I'd just never bother using it as a healer. I mean, if you have an ability that would only work maybe 60% of the time, why would you use it in a weaving spot instead of something guaranteed to be useful? I wouldn't bother; at that point, it'll just cause more headaches than removing it outright would.

    But I also don't use Rescue often as it is, and when I do it's almost always either planned and pre-discussed (a'la Susano DPS uptime cheese), or to resolve a mechanic in early content. Pull someone behind an ice block during Amon, behind a boulder during Behemoth, onto the pad during Phlegethon, onto the glowy Doom-cleansing bit during Anghra Mainyu, behind Irminsul to shelter from Sawtooth's explosion in Void Ark, etc. In short, it's maybe once every two months. Or right now, with lots of people grinding the alliance raids, it's maybe twice a month. (Which feels frequent in comparison to the usual, I grant.)

    And let's be honest, Rescue's mechanics are so wonky that despite an instant cast, the movement is processed late enough that half the time even when used right the person dies en route to safety anyway.

    So if Rescue's gone, fine, it doesn't affect me much on a day-to-day basis; it's one less thing for me to worry about with in terms of "can I save the sprout in Syrcus" or whatever, and if someone's gonna die to a raidwide they should've sheltered against or a Doom they should've cleansed with a floor-spot... well, there was literally nothing I could do.

    But I do think it'd be a shame in some ways, though, since Rescue is one of the very few things that's unique to healers as a role, and when it's useful, it can be very useful. So if they did take Rescue away, they ought to give healers something else in return as a utility ability. Heck, you could reverse it and make it something that moves the healer instead; give healers a way to zip to someone a'la black mage's Aetherial Manipulation (so they can cast AoE heals where most needed).

    I certainly wouldn't mind not having to pelt across an arena to throw out Celestial Opposition or Afflatus Rapture; I would probably use that ability A LOT MORE.

    (Or give healers an interrupt. Please. *waves her 'Make Fluid Aura Relevant: Turn It Into an Interrupt' sign around more*)
    (10)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PikoAliapoh View Post
    This would give players the option to allow others to control them via an ability like Rescue. They could toggle it on when they're playing with trusted friends or during content they're still learning. And we could also toggle it off to not let random PUG healers control our character position without our permission.
    It's rare that I use rescue.
    • When I use it on a DD, it's because the next mechanic absolutely will one-shot them, and their execution of other, easier earlier mechanics makes it clear they don't know that the next mechanic will one-shot them.
    • When I use it on a tank, it's because the tank has placed the target somewhere that they will get 90% damage reduction or an extreme damage boost--tethered mob pairs, proximity chains, outside a crystal glow, etc--and they are parked there with no indication that they are going to move the target so that we don't have to work 10x as hard.

    The players who need to be rescued don't understand that they need to be rescued. Therefore, they should not be allowed to disable being rescued.
    (6)
    Last edited by Rongway; 02-11-2021 at 12:17 PM.
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    653
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    I seem to be using Rescue a lot more lately because of newer players. They ask for some details on the fight, I give as many details as possible to them. They thank me, start the fight and it's obvious they didn't listen to a single word I said - so here comes Rescue.
    It's worth it to use in place of a Raise if I see stupid things taking place. I can save at least one person.

    I've used it to interrupt LB3 - especially when the tank needs to cast it, or it has to be used on the Tear in the level 50 raid... it's always the damned DRGs too...

    If they gripe about it, I let them die, and I don't raise them - someone else can if they want to, or have the ability to, but I'm not going to waste the MP. I try to tell them why I did it, but can't always do that because I'm too busy healing someone else. But, if they can't figure it out, there's nothing more I can do.

    Then I get all those 'thanks' given when they know they were about to die, lol.

    But to OP - I've yet to see it 'abused' or even misused in situations. Maybe I'm just lucky, but when I have experienced it being used, it's for good cause.
    (4)

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Greyhawk View Post
    But to OP - I've yet to see it 'abused' or even misused in situations. Maybe I'm just lucky, but when I have experienced it being used, it's for good cause.
    I've similarly not seen it abused(though there was an attempt to do so once on me during a Weeping City run at Ozma - I stand just to the side of the platform so I don't have to move when it changes shape, no matter what, when I go as melee...too bad they talked in party chat and I Arms Lengthed in time). Though I did get annoyed tonight when someone used it on me during Delubrum(the wraith fight, I was standing in a spot I knew was safe for the first miasma attack, and they rescued me causing me to take my first avoidable amount of damage that run)
    (0)

  8. #8
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I don't think I've seen anyone use Rescue to troll in recent memory outside of Nest videos on youtube. I've seen it used and had it used on me, and 99% of the time it was warranted and appreciated. I had one use Rescue on me in Syrcus on Amon a day last week when he was casting Curtain Call. I knew I was fine and knew I could dps long enough and be able to get to safety, but one of my healers didn't want to take that chance. I said "I was fiiine!" in real life to myself, but I couldn't fault the healer one bit for doing their job. I appreciated the thought.

    Quote Originally Posted by Rongway View Post
    The players who need to be rescued don't understand that they need to be rescued. Therefore, they should not be allowed to disable being rescued.
    They might not realize it in the moment due to tunnel vision (I am guilty of this every now and then, as is most everyone) but they certainly realize it after the fact, and they are usually very thankful for the Rescue.
    (5)
    Last edited by Vahlnir; 02-11-2021 at 12:30 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The amount of times I've been rescued inappropriately is so insignificantly small I can't imagine someone needing such a feature.
    (14)

    http://king.canadane.com

  10. #10
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I like to play a game on sam where I stand in a slow charge AOE with meditate up. Sometimes I get rescued.
    (1)

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