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  1. #121
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    ...which just puts further strain on the healer, really. It's already difficult to keep track of who has what buff/debuff - especially in large scale content where a lot of them are going off at the same time. Furthermore, in some cases a successful rescue can prevent the group as a whole from wiping. Some enemy abilities, after all, can cause multiple players to die if they're not performed correctly.
    They can add something to the characters nameplate/healthbar then, so you can see clearly whether or not the person standing in bad stuff can be Rescued.

    As for Rescue's very rarely saving groups from a wipe, that's fine but not a justification to force everyone to endure them all the time.

    Quote Originally Posted by Miracle_Diva View Post
    It cannot use itself, a player must initiate the action in order for it to work.
    Right, but the action that's initiated is extremely disruptive, regardless of what the played intended. It's just an intrusive and obnoxious ability on it's face.
    (3)
    Last edited by Goji1639; 02-17-2021 at 04:17 AM.

  2. #122
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by hydralus View Post
    Well you're the one trying to tell us it works it'd be great if you knew what you were talking about or even just said the name of the ability.
    The ability is called Leap of Faith for Holy Priests.
    (0)

  3. #123
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post


    Right, but the action that's initiated is extremely disruptive, regardless of what the played intended. It's just an intrusive and obnoxious ability on it's face.
    Not it isn't. You're overreacting with "losing control of your character" for one second. Maybe try positioning yourself better so there would be no need to use Rescue on you.
    I think Provoke is far worse. I absolutely hate random tanks wars for *domination over aggro*, which leads to boss turning, which leads to everyone getting hit in the face by cleaves. But again, you don't see that often with more experienced players. Same thing with Rescue
    Also, missclick is a thing too.
    (3)

  4. #124
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Miracle_Diva View Post
    Not it isn't. You're overreacting with "losing control of your character" for one second. Maybe try positioning yourself better so there would be no need to use Rescue on you.
    I think Provoke is far worse. I absolutely hate random tanks wars for *domination over aggro*, which leads to boss turning, which leads to everyone getting hit in the face by cleaves. But again, you don't see that often with more experienced players. Same thing with Rescue
    Also, missclick is a thing too.
    If you think provoke wars are far worse then make a thread. I don't think there's a simple solution to that one, though.

    Also, FFXIV gameplay is extremely position oriented. Repositioning someone may be the most intrusive thing you could do to them.
    (1)

  5. #125
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Goji1639 View Post
    The ability is called Leap of Faith for Holy Priests.
    Thank you. It does look very similar. Although one of the big differences is that it can be used out of combat as well (unless they changed it from what I'm reading). Based on the description of the item that solves the problem, it's not out of the question to ask for a similar toggle for being the target of shirks.

    Yeah, alright. If they have something on their player icon or whatever that shows they're not rescuable, I could be down for that. It will mean more people die, but that's a small price to pay.
    (0)

  6. #126
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    If you think provoke wars are far worse then make a thread. I don't think there's a simple solution to that one, though.

    Also, FFXIV gameplay is extremely position oriented. Repositioning someone may be the most intrusive thing you could do to them.
    Why should I make a thread about it? It doesn't bother me that much that I would want to get rid of it. I don't have problems with people accidentally misusing Rescue. If I'm being harassed by it - I'll simply report the person and will move on with my day.
    Tanks can mess up melee positionals more often than you will be targeted by Rescue. Also *FFXIV gameplay is extremely position oriented* explain this please.
    The most intrusive you could do to someone is to stop healing them, just because.
    (3)

  7. #127
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    Maybe it would help if they gave Rescue a cast time and an animation over the targeted player's head. That way, the targeted player has time to react to their position being changed, and they can use an anti-knockback skill to mitigate it if they want. It would require more foresight on the healer's part, but it would still be perfectly usable in organized group scenarios. Also, giving the ability a more noticeable spell effect can help illustrate the healer's mastery when they're using it well.
    (0)

  8. #128
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by thrashette View Post
    Maybe it would help if they gave Rescue a cast time and an animation over the targeted player's head. That way, the targeted player has time to react to their position being changed, and they can use an anti-knockback skill to mitigate it if they want. It would require more foresight on the healer's part, but it would still be perfectly usable in organized group scenarios. Also, giving the ability a more noticeable spell effect can help illustrate the healer's mastery when they're using it well.
    A cast time would make the skill 100% useless.

    Right now the skill works fine and the few times it "might" be used as a troll tool is very low compared to times it might be used to save one from getting hit by 1 shot boss attacks.
    (4)
    Last edited by White_Wolf_X; 02-17-2021 at 05:36 AM.

  9. #129
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    If you think provoke wars are far worse then make a thread. I don't think there's a simple solution to that one, though.
    I mean... why not a toggle?

    Wouldn't a toggle be a simple enough solution, like you've hypothesized for Rescue? Just make it so that if a tank has the Provoke toggle enabled, other tanks just cannot use Provoke on any target that tank has aggro on. Sure, it could cause confusion when Provoke just failed to work sometimes, yeah, but you could just add a status indicator to the boss' status afflictions bar showing that it is no longer able to be Provoked, and aggro is locked in until the current tank dies. And it causes problems in savage where tank swaps can be necessary, but just insist tanks turn that toggle off in savage so that things they have aggro on can be provoked again.

    Sure, there's some complications, but there's complications with a toggle on Rescue, too.

    Heck, once toggle functionality is in the game, you might as well use it more than just those two places. I suspect a lot of dancers would love a toggle they could flip that blocked Closed Position from being used by another DNC on the dance partner the first DNC already picked twenty seconds earlier. Or ASTs who'd love a toggle that prevents the other AST in the alliance raid from picking the same sect they did (albeit five minutes later or whatever), or overwriting their cards on the DPS.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #130
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,073
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Man... this thread is so useless.
    (3)

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