Page 9 of 26 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 251
  1. #81
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    I only use Rescue on sprouts and returners, and only if not using it would result in their death. If the aoe won't kill them I'm letting them get hit.

    This is more for my sanity than that of other players. So many players take its use as a personal insult even if it's abundantly clear the alternative was death. I don't want to deal with a diva who would rather die. Sprouts and returners rarely comment on it at all, and it's probably because some of them don't realise what happened lol.
    (0)

  2. #82
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    I'm guessing you always run away from AoE markers, instead of just taking the hit and self healing with Second Wind or Bloodbath so you won't lose any uptime.

    For people who enjoy trying to maximize their efficiency Healers can become a pretty annoying obstacle.
    Then communicate with your healers. I've played healers although not in end-game raiding, and I usually will just throw a regen if I see a DPS about to take damage. I don't care if you're trying to "maximize efficiency" or just being dumb, because there's no way to tell. But if the hit is going to be a big one, or if it is part of mechanics (as opposed to randomly targeted damage), then I will Rescue if I happen to be within range.

    You cannot expect healers to read your mind. The annoying obstacle is the lack of communication.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #83
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,890
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by hydralus View Post
    I do this all the time and I don't even recall it happening once. Either the healers on Crystal don't bother slotting rescue or they recognize a DPS can handle an AoE or two.
    Not all healers gets all panic rescue when a dps decides to eat a mechanic for uptime. A lot of these are mostly the inexperienced ones, but even then I’m not sure they’re -that- widespread. Instead, I’ve seen more that would rather just let you die on next roomwide if not healed adequately in one button or heal through the damage after with their on cooldown oGCDs.

    Personally, I don’t see many rescue usages but that’s probably because I play that role myself often so it eliminates that factor.
    (0)

  4. #84
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Oh this topic is still going? Once again, skills are looked at from an end-game level, they don't balance it based on your dungeon-only experience. Reminded me of this casual person in the healer forum that said Astro was bad, and I'm like actually it's the best savage healer this expansion. Blows some people's mind that just because you can't find a use in the content you are doing, doesn't mean it's not used or better in more harder content.

    I rescued a static mate a few weeks ago to the safe spot in E11S for the fog since they were not going to make it.

    For those who don't do savage, you have to actually locate the safe spots with the help of everyone. You don't run around like in normal mode.
    (3)

  5. #85
    Player
    Goodin's Avatar
    Join Date
    Feb 2021
    Posts
    1
    Character
    Josh Goodin
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I agree. A toggle check box for allowing people to rescue you would be wonderful. You cant anticipate stupidity, and i dont have infinate charges of arms length to offset stupidity. The frustration at times is real and a majority of times in my experience healers just use this to troll in dungeons anyway. Used properly its great, but relying on 100% of the player base to use it appropriately is not just not realistic. Thumbs up for toggle box
    (2)

  6. #86
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by technole View Post
    Oh this topic is still going? Once again, skills are looked at from an end-game level, they don't balance it based on your dungeon-only experience. Reminded me of this casual person in the healer forum that said Astro was bad, and I'm like actually it's the best savage healer this expansion. Blows some people's mind that just because you can't find a use in the content you are doing, doesn't mean it's not used or better in more harder content.

    I rescued a static mate a few weeks ago to the safe spot in E11S for the fog since they were not going to make it.

    For those who don't do savage, you have to actually locate the safe spots with the help of everyone. You don't run around like in normal mode.
    I don't think anyone is denying that rescue can be useful if used correctly, it's just a skill that gets misused a lot or even used by healers to troll by pulling people into mechanics and then refusing to heal them.

    I have no doubt that if there was a "Dump all aggro onto target" skill for tanks or a "Transfer all damage taken to target" skill for dps that there would be a lot of complaints for it too, even though the former would make tank swapping much easier and the latter would be helpful in situations like being freshly rezzed before unavoidable raidwide damage.

    The issue is more that rescue gives a healer too much control over other players, basically letting them choose, if only for a second, where exactly you're allowed to stand and you get no choice in the matter, end of discussion. If they want you to stand in the 1 shot aoe, you have to stand in it, if they want you to go over the instakill ledge with them, you're going with them.
    (2)

    Watching forum drama be like

  7. #87
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dogempire View Post
    I don't think anyone is denying that rescue can be useful if used correctly, it's just a skill that gets misused a lot or even used by healers to troll by pulling people into mechanics and then refusing to heal them.
    People can troll in plenty of ways, and even if they changed Rescue they'd just find another way anyway. It's a band-aid solution. People should be further encouraged to report trolling and griefing in order to deter or punish people. There seems to be a weird "don't be a snitch" mentality in-game and on the forums, but if someone breaks the rules and it negatively affects your play, you have the right to report them. People claim they're afraid to speak because they'll be reported, so maybe make them afraid to troll lest they be reported?

    Misuse of a skill does not mean it should be changed. If a WHM uses Bene on a GNB and they use Superbolide "for teh lulz", does that mean Superbolide should just be deleted because it's used to troll? No. It should be changed because it's not the best Panic Button for tanks, but that's irrelevant.

    I've saved people countless times by pulling them out of danger or into mechanics they need to do. Allowing them to toggle it to prevent them from being rescued is more of a troll move because they could be actively affecting the outcome of the fight by refusing to be helped.

    I think I've seen 1 troll use of Rescue for every 99 actual helpful uses of it. It's not that widespread, it's just the community's current Bogeyman.
    (3)

  8. #88
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Doozer View Post
    People can troll in plenty of ways, and even if they changed Rescue they'd just find another way anyway. It's a band-aid solution. People should be further encouraged to report trolling and griefing in order to deter or punish people. There seems to be a weird "don't be a snitch" mentality in-game and on the forums, but if someone breaks the rules and it negatively affects your play, you have the right to report them. People claim they're afraid to speak because they'll be reported, so maybe make them afraid to troll lest they be reported?

    Misuse of a skill does not mean it should be changed. If a WHM uses Bene on a GNB and they use Superbolide "for teh lulz", does that mean Superbolide should just be deleted because it's used to troll? No. It should be changed because it's not the best Panic Button for tanks, but that's irrelevant.

    I've saved people countless times by pulling them out of danger or into mechanics they need to do. Allowing them to toggle it to prevent them from being rescued is more of a troll move because they could be actively affecting the outcome of the fight by refusing to be helped.

    I think I've seen 1 troll use of Rescue for every 99 actual helpful uses of it. It's not that widespread, it's just the community's current Bogeyman.
    You can't really compare rescue to superbolide. When superbolide gets used the tank makes a conscious choice to reduce their hp to 1 for that 10s of immunity. The drawback is the 1 hp, the benefit is the 10 seconds of damage immunity, a smart tank weighs those 2 before using it.

    Rescue has no drawbacks for the caster, when it gets used the target doesn't get a choice on if they go to where the healer wants them to go or not. There's no interaction, no choice or drawback, you just lose control over your character for however long at the whim of the healer casting it.
    (2)

    Watching forum drama be like

  9. #89
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Some degree of interaction between player characters is to be expected in group content. There's a pretty lengthy cooldown on Rescue, too, so even in situations where it is being used to annoy someone it isn't as though it can be abused in rapid succession.

    Again, I'd rather not see such a very useful ability be made less valuable or removed from the game. It's saved my character's life more times than I can count, especially in PvP.
    (3)

  10. #90
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dogempire View Post
    You can't really compare rescue to superbolide. When superbolide gets used the tank makes a conscious choice to reduce their hp to 1 for that 10s of immunity. The drawback is the 1 hp, the benefit is the 10 seconds of damage immunity, a smart tank weighs those 2 before using it.

    Rescue has no drawbacks for the caster, when it gets used the target doesn't get a choice on if they go to where the healer wants them to go or not. There's no interaction, no choice or drawback, you just lose control over your character for however long at the whim of the healer casting it.
    You've fixated on the wrong thing in my post, so I guess there's nothing I can do for you. Sorry mate.
    (1)

Page 9 of 26 FirstFirst ... 7 8 9 10 11 19 ... LastLast