That's... not even remotely the same thing. Deep Dungeons are designed around not needing a tank or healer in the first place, not around having to fake it as a different job. No one queues for HoH, sees four DPS, and says "well I guess the DRG is healing today."


Hence, you get the additional tools to become a tank, there is even a mimic skill, check what is needed to begin with, as freely can quit group and move to another and trade around that way, if you are so unfortunate that you run into a group that has neither or barely anything in all the groups.
The challenge in this mode is in that you have to use what you got, and dodge stuff for no penalty.
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