Quote Originally Posted by Saefinn View Post
This is why I am in the "give us more DPS abilities or support abilities" camp. You can use these to raise the skill ceiling without touching the skill floor. To me it's the best compromise that respects how the game is designed too. I am hoping if balance suddenly becomes easier there's better room to add more of this kinda stuff.

Shield healing will increase the skill floor a little, but only in that it requires you to approach healing differently, but is not a difficult concept at the same time.
I'm starting to see it similarly. Problem is that I chose healer (AST main) to heal. Otherwise I'd play RDM.

I do savage every now and again and I finally managed to beat Ramuh (E8S or whatever) but, boy, is it boring as a healer once everyone knows what you have to do. Whole minutes go by where I just use Malefic etc.

I prefer more constant damage and maybe a few little healing abilities for DPS classes. Mitigation and healing should be required more. This DPS > rest mentality is getting us nowhere.