Heyo, first post on the forum. Wanted to get involved in this since I've been reading what people want and I wanted to suggest an idea for how barriers could be made well without causing issues for things others have pointed out.
To me, the way to make "barrier" and "pure" work is to give multiple barriers with different strengths, some tied to heals and others not and make these spells interact different for each job. Ill use SCH and non-Aetherflow spells to explain with a possible idea for changing the kit.
First, Adloquium. Keep it as a barrier tied to a heal. Remove the critical strike function (No Catalyze, no basing its strength on the strength of the heal) and instead give the shield just a raw amount. Galvanize from Adloquium lasts 30 seconds.
Second, new spell: Catalyze. Instant cast spell that invokes a shorter GCD (say, 1 second vs. the base level) and has a short duration. It puts a strong barrier up. This barrier is stronger than Adloquium's barrier but weaker if you add in the healing. Give it a 15-20 second cooldown, so you can't just chain it and HAVE to use Adloquium. This barrier is also Galvanize, meaning it doesn't stack with Adoloquium.
This gives you two barrier spells to work with. They provide the same barrier but differ in use.
Now for Succor. Give it the crit treatment that Adloquium got. Next, change the barrier name so it's no longer Galvanize (Let's call it Bar-a for now), BUT you cannot have a target with it AND Galvanize. If you use Adloquium or Catalyze, you overwrite Bar-A since Galvanize should always be stronger.
Now take Emergency Tactics. Instead of it being a pre-cast to Succor or Adloquium, it's a post-cast to Succor only. AOE, it consumes Bar-A and heals based on how much of the barrier remains. THis way, it doesn't work as well when people are getting their barriers eaten up quickly but DOES work for those "the whole party dropped to 1 HP and needs to be healed or we die" situations. It heals more than the barrier is worth and can crit, but has a longer cooldown so you can't abuse it.
Finally: change barrier mechanics so that they are NOT affected by damage reduction buffs that the target has but they ARE affected by tenacity. Example: Tank takes a hit that, after tenacity, does 20k damage. They have a buff that reduces their damage by another 20%, making it 16k and a barrier that absorbs 8k. Instead of cutting the damage down to 8k total, you remove 8k from the 20k hit and THEN apply the 20% damage reduction. The damage after the barrier is now 9.6k and you've created a difference between barriers and heals, allowing for stronger barriers.
From here... balance the numbers. This set-up would give the tools for a low skill floor but a high skill ceiling without just throwing more DPS.
And you could probably work Aetherflow into this too. Maybe turn Excogitation into that instant-cast barrier, making you decide between if it's more valuable to use it or to wait and use Lustrate.

Reply With Quote








