Quote Originally Posted by MintnHoney View Post
Sadly that isn't what everyone's after.
Squeen desperately wants the skill floor to basically start below ground-level for healers, while "we" need the skill ceiling to be high for our own satisfaction. The simplification of the role, as it occurred in the last expansion, makes it difficult to have one without dragging the other with it, unless they suddenly don't mind complicating things again (which I doubt, considering what little they've said and done over this expansion, and what's been talked about in the prior expansion and what's to come in the next, so far). This approach risks decreasing the successful turnover rate of new healers (which Squeen wants to see increase) and the ire of the Sylphies (whom it seems that Squeen wants to see more of, despite the reference).
This is why I am in the "give us more DPS abilities or support abilities" camp. You can use these to raise the skill ceiling without touching the skill floor. To me it's the best compromise that respects how the game is designed too. I am hoping if balance suddenly becomes easier there's better room to add more of this kinda stuff.

Shield healing will increase the skill floor a little, but only in that it requires you to approach healing differently, but is not a difficult concept at the same time.