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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,440
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I feel like SCH would be such a better barrier healer if Adloquium and Succor dropped their healing and applied only shields as OGCD tools.
    And this would basically not change much as per my last comment. You hardly ever need shields in this game. So giving healers more shields does nothing. All this would accomplish would be to make SCH never GCD heal ever. The rest would stay the same, it might delay your heals closer to the next hit but that's it. There's virtually no difference between giving someone more HP in direct HP or giving someone more HP in shield HP.
    Shields only have value when damage is > to 100% HP. And given how many party mitigation tools there are in this game I'd say it's closer to 150% HP.
    (1)
    Last edited by EaMett; 02-10-2021 at 04:11 AM.

  2. #2
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ty_taurus View Post
    I feel like no one's talking about how different OGCD shielding is. The main reason why Adloquium and Succor's shielding is so inconsequential when comparing it to pure healing or regens (besides potency differences) is because it also is competing with your DPS. Divine Benison, Celestial Intersection, and Seraph's shields all don't and thus actually can be valued as a form of damage negation. I feel like SCH would be such a better barrier healer if Adloquium and Succor dropped their healing and applied only shields as OGCD tools.
    Extremely love this
    (1)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,171
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lyth View Post
    If they finally get rid of Living Dead and replace it with something useful, or better yet, get rid of invulns in general, I'll consider this expansion a big step forward for tanking.
    livin dead is useful
    just gotta remove the death penalty so its not so much a resource vaccum
    (1)

  4. #4
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Scholar had to wait 5.0 to get a oGCD shield though Seraph.
    I remember when I leveled it back in HW and foward, I was expecting at least one or two more oGCD shield. I remembered being almost dissapointed.
    Not that its current toolkit is bad, not at all, but proper mitigation is nice and I would have glady take anything else that isn't just adlo or succor.
    (6)

  5. #5
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    There's actually an easy way to make the pure/shield healer dichotomy work: make shields almost as strong as regens in terms of total hps, with the main downside being a lower duration of the shield (around 7 seconds) and a higher mp cost to account for the fact that shields are inherently stronger than regens in the case of hps parity. At the same time, make it so that most oGCD healing skills require GCD spells to work, so more skills like plenary indulgence, deploy and emergency, horoscope, the old version of celestial opposition that extended regens and so on (currently op oGCD skills should be reworked accordingly). A lazy way to do it is, for instance, to make CO and asylum only work if there's a regen effect on party members. In general, oGCD skills should be a way to modify and/or enhance GCD healing spells, not the main or only source of healing in an optimized scenario (also make it easier to weave oGCD for sch and whm maybe by reducing the GCD of their main damaging spell to 1.8 seconds).
    And finally, make unavoidable raidwide damage frequent and high enough so that at max ilvl it's not a joke to heal through.

    Ideally, savage and ultimate content should mandate the presence of a shield healer by not making it possible to survive certain parts of the encounter without their shields. This can be easily achieved by making aoe shields strong enough (my idea is something like succor healing for 200, shielding for 400 with 7 seconds duration so that you actually need to pay attention to when you should cast it) and aoe damage frequent enough. For leveling content, just give an oGCD skill with a 30 seconds cd to the shield healers at level 45 that converts any shield currently applied on nearby party members to hp and that's it.

    If they succeed in doing this, balancing healers will be easy, since they'd only have to balance each pair separately.
    (1)

  6. #6
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lastelli View Post

    If they succeed in doing this, balancing healers will be easy, since they'd only have to balance each pair separately.
    Very much this. And it's why I am cautiously hopeful. I think if they pull it off then balancing becomes less complicated. Each healer will only have 1 other healer to balance against as you say instead of 3.

    But it'll only work if they bring out that shield focus. Else you end up with 4 pure healers.
    (3)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,743
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Here's what you do to make barrier healing a viable alternative using Scholar as the baseline:

    We start by swapping Adloquium and Succor with Lustrate and Indomitability in terms of resources-- Adlo/Succor are Aetherflow shields while Lustrate/Indom are casted spells that cost MP. All SCH's OGCD healing should come from the faerie (we also go back to casted Embrace to avoid the ghosting issue). You shield your team and the faerie covers the additional healing that's needed for the most part when solo. Meanwhile, Lustrate and Indom are objectively weaker than Cure II/Benefic II and Medica/Helios respectively; however, Emergency Tactics drastically increases their potencies AND their MP costs. The idea here is that barrier healers will be able to heal the team after a disaster, but it's going to aggressively chew into your MP, which in turn hurts your overall DPS.

    Basically, if you manage your resources correctly, the team is taking less damage, and you don't need to use Emergency Tactics to catch up. If you mess up, or your team does, you aren't screwed over, you'll just take a huge hit to your DPS.

    The idea here is that barrier healers would want to maximize their DPS uptime, being moreso the "Green DPS" healers.

    This of course only works provided Pure Healers and Bosses are adjusted to work with this mindset. To contrast, Pure Healers have higher potencies for GCD healing and more reasonable MP costs, but lack a wide enough variety of OGCD tools to keep their DPS uptime high. Instead, they focus on maintaining their DPS contributions passively--WHM does this by nourishing the Blood Lily while healing to pump out DPS in quick and sudden bursts while AST goes harder on the buff mentality and gains GCD damage buffs to essentially have most of their DPS come from their allies rather than their own casts of Malefic/Combust/etc.

    This would create a relationship much like how it was in 2.0, where you have the Pure Healer who's the one mostly responsible for recovering after large HP drops while Barrier Healers try and help them with occasional barriers that are OGCD and maintain a much more consistent DPS uptime. This would also require raidwide damage moments to hit harder (which we could make them %max health based + a regular amount to ensure the team is always taking a high enough amount of damage to warrant the Pure Healers to actually need their high potencies.)

    If this were done successfully, you'd also be able to create a more defined dynamic between Pure and Barrier healers to represent players who do and don't want to DPS as healers. If you're the kind of player that doesn't like being a DPS heavy healer, then the Pure healer role is for you, since you'll have little resources to encourage you to use your standard DPS, and you'll be encouraged to use other GCD support methods to contribute your damage that way, rather than directly like the barrier healers.
    (5)

  8. #8
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaMett View Post
    And this would basically not change much as per my last comment. You hardly ever need shields in this game. So giving healers more shields does nothing. All this would accomplish would be to make SCH never GCD heal ever. The rest would stay the same, it might delay your heals closer to the next hit but that's it. There's virtually no difference between giving someone more HP in direct HP or giving someone more HP in shield HP.
    Shields only have value when damage is > to 100% HP. And given how many party mitigation tools there are in this game I'd say it's closer to 150% HP.
    But let's look at it from this standpoint; why not let Scholar have no GCD heals? From a tactical standpoint, it would make sense. I mean Astro is the front load healer with Lightspeed right?

    Instant Shields with Zero Heals on them, lower the potency of their single target heals?

    Ah kupo, I dont know anymore man. I just want healers to be fun and engaging again, and I'm personally willing to break the game for it. It's not like Dungeons are really that hard, it would just make them tune Savage up? Isnt that what everyone is after?
    (1)

  9. #9
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by FoxCh40s View Post
    I just want healers to be fun and engaging again, and I'm personally willing to break the game for it. It's not like Dungeons are really that hard, it would just make them tune Savage up? Isnt that what everyone is after?
    Sadly that isn't what everyone's after.
    Squeen desperately wants the skill floor to basically start below ground-level for healers, while "we" need the skill ceiling to be high for our own satisfaction. The simplification of the role, as it occurred in the last expansion, makes it difficult to have one without dragging the other with it, unless they suddenly don't mind complicating things again (which I doubt, considering what little they've said and done over this expansion, and what's been talked about in the prior expansion and what's to come in the next, so far). This approach risks decreasing the successful turnover rate of new healers (which Squeen wants to see increase) and the ire of the Sylphies (whom it seems that Squeen wants to see more of, despite the reference).
    (4)

  10. #10
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by MintnHoney View Post
    Sadly that isn't what everyone's after.
    Squeen desperately wants the skill floor to basically start below ground-level for healers, while "we" need the skill ceiling to be high for our own satisfaction. The simplification of the role, as it occurred in the last expansion, makes it difficult to have one without dragging the other with it, unless they suddenly don't mind complicating things again (which I doubt, considering what little they've said and done over this expansion, and what's been talked about in the prior expansion and what's to come in the next, so far). This approach risks decreasing the successful turnover rate of new healers (which Squeen wants to see increase) and the ire of the Sylphies (whom it seems that Squeen wants to see more of, despite the reference).
    This is why I am in the "give us more DPS abilities or support abilities" camp. You can use these to raise the skill ceiling without touching the skill floor. To me it's the best compromise that respects how the game is designed too. I am hoping if balance suddenly becomes easier there's better room to add more of this kinda stuff.

    Shield healing will increase the skill floor a little, but only in that it requires you to approach healing differently, but is not a difficult concept at the same time.
    (1)

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