Quote Originally Posted by Takamorisan View Post
Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
WAR encompasses the heavy big hitter playstyle/trope. If you want to be busy outside IR/IC for the sake of being busy, it would just press even more smaller potency buttons to balance it.

You have GNB/PLD if you want a rigid and stagnate damage flow with small peaks.

Quote Originally Posted by NyneSwordz View Post
Oh did you mean remove fell cleave? Uh... no. Its the best animated attack in the game. And replace it with inner chaos? No.
WAR really did suffer from poor animations this expansion among other things. It's a real head scratcher when the new WAR giga move has softer and more muted sfx than even their basic combos let alone fell cleave and the character animation is reused Inner Beast, a skill that was the predecessor big hit to Fell Cleave. Chaotic Cyclone at the very least is very nice because it is an alternative but equally as fierce compared to Decimate, the former being a beyblade spin of death and the latter a ground shattering slam.

Fell Cleave and Inner Chaos by contrast went from the satisfying, super loud, and vicious triple sawblade rip to a fairly blunt Golf Swing. Yikes.

If they had to reuse old animations, imo they should've went with the original Overpower animation back in 2.0 where the player character would spin the axe three times, building momentum into a powerful overhead slam. Create a new raging death slam visual and LOUD sfx for it and Inner Chaos would've felt so much better. Afaik it would only be appropriate for Great weapons, especially a Greataxe that relies on momemtum and gravity for it's extreme chopping impact to have an overhead executioner finisher.

... Butcher's Block really should've replaced the lame Storm's Path animation which is just three sped up auto attack animations.