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  1. #11
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Takamorisan View Post
    Yeah yet hits like a floppy taco in your face, the Inner Release is a damn illusion it cuts us from benefits like raid Crit and DH buffs. If you ever check the fflogs there is like 7% of WAR in speed kills, so if you ever thought about playing "high" level with your class well give up WAR.
    The whole issue is that we are balanced around Hurr hurr Im anger 5 fell cleaves and nothing else to do. I'm not asking for "rigid and stagnate" damage flow like you said, but more sustained damage during the window when IR CD is rolling, more activity more martial diversity like a Warrior.
    I mean. I never said I liked auto-direct crit but that doesn't detract from my point that WAR fundamentally has always been simple and garbage potencies outside of their 90 sec burst since... 2.0.

    WAR being bottom DPS doesn't really take away from the fantasy of big hits (because it does boast the biggest single hits(besides a direct crit confetior)/biggest spike damage during a burst window that isn't opener/reopeners). That's just how SE has decided the tanks should be balanced because they want GNB on top and probably because WAR being 20% above all tanks for 2 expansions and base ARR.

    You can ask for more actions as an activity outside of IR sure, but they will just do even worse potencies in their main combo and whatever other oGCDs you wanna sprinkle in to maintain the huge burst windows that has been WAR's identity since its inception. You can't have GNB levels of high stream damage AND big huge burst hits.

    WAR fills the niche of very low valleys and high peaks. If you want a constant stream of high action and DPS, there is GNB whom most of the WAR bandwagonnerss have flocked to anyways since it's the new top dog of tank DPS.
    (4)
    Last edited by FallenWings; 02-11-2021 at 02:49 PM.

  2. #12
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Well it was meant to be an offensive tank, when your offensive is the low point of the class yeah it takes the fantasy away. And regarding since 2.0, not defending stance at all because you simply bursted for agro and never switched from deliverance. But you had deliverance providing crit, slash debuff that stacked with NIN phys debuff and maim. Now everything was basically shoved into Inner release, so no WAR wasn't always relying on one big CD, it still had ways to keep sustained dps while you were waiting berserk.
    If that's how SE decided things and you are ready to accept things as they are why suggest changes at all then?
    Of course is an illusion that CM will ever make this sequence of forums messages reach a Dev eyes, but if your thought of the entire class is the fell cleave burst you have no right to complain about the current state of Warrior, because if it were to balance the game according to those magnanimous bursts, well just put a button called world cleave 8 min cooldown press it and take everything else from the scarce toolkit and enjoy the illusory big number yay
    (5)
    Last edited by Takamorisan; 02-11-2021 at 04:02 PM.

  3. #13
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Takamorisan View Post
    Well it was meant to be an offensive tank, when your offensive is the low point of the class yeah it takes the fantasy away. And regarding since 2.0, not defending stance at all because you simply bursted for agro and never switched from deliverance. But you had deliverance providing crit, slash debuff that stacked with NIN phys debuff and maim. Now everything was basically shoved into Inner release, but the issue that inner release is a cooldown and have a duration.
    If that's how SE decided things and you are ready to accept things as they are why suggest changes at all then?
    Of course is an illusion that CM will ever make this sequence of forums messages reach a Dev eyes, but if your thought of the entire class is the fell cleave burst you have no right to complain about the current state of Warrior, because if it were to balance the game according to those magnanimous bursts, well just put a button called world cleave 8 min cooldown press it and take everything else from the scarce toolkit removed and enjoy the illusory big number yay
    If you're speaking to me specifically, I don't know what you are talking about because I have yet to make any suggestions in this thread in regards to WARs damage or how they apply it lol. Crit from gauge was a loss but I don't personally care for the change. And slash down was a problematic design that made WAR op and mandatory(we don't want that in our balance btw). WAR never deserved to be the only "offensive" tank since invites imbalance(which it did, very badly I might add) and every tank is just as "Offensive" in their fantasy compared to WAR.

    WAR has not changed(and that is also a unrelated problem) fundamentally. It has always been about it's burst windows.

    Hyperbole much lmao? So if a class is not to your liking and is to others, you instead complain to an extreme instead of switching off to a class(something FFXIV is notorious for) that fulfills your desire of a more busy rotation? A game can have both a high burst orientated class and a consistent dps class. WAR is a high burst orientated class.

    WAR is ~4% less TANK DPS than GNB. A negligible amount that has virtually no negative impact in clearing all content in the game. Are you partaking in the very niche speedkill playstyles to be worried about that? Speedkill will always gravitate to whichever class that happens to be even 0.5% stronger than another class. Doesn't mean the other class is bad lol.
    (4)

  4. #14
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by FallenWings View Post
    snip.
    Hmm so because you can switch classes you can't provide any sort of criticism?
    Forum logic I guess

    Well being bursty doesn't mean you have to rely on a single 90s CD and press 5 times a GCD thats my point, you can design this high burst in other ways too, you know build an interesting gameplay where you build your big meaty fell cleave. It seems for you 2 buttons is ok and whatever and there is nothing else to discuss we agree to disagree.
    (7)

  5. #15
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I mean, there is criticism and there is constructive criticism.

    You are asking for a class that already exists and asking for a class that is a different playstyle to your preferred one to change to your desired one instead of switching. Who is being obtuse here?

    And yes, Inner Release is a big part of Warrior's damage. But so is Inner Chaos which somewhat fulfills the desire of building up to a big attack via reducing Infuriate's cooldown through Fell Cleave/Decimate usage. It isn't an obvious gain resource, spend resource style but it's there and is fuelled by an action that is gain resource, spend resource type gameplay.

    You can continue to assume I support Inner Release all you want lol. I'm just merely arguing for it. I personally am not a fan of auto direct crits and Inner Release as it is, but you know what? Apparently *alot* of people are. Infact, a big proponent to what WAR is today could be attributed to a certain whingy high level influential raider that complained about RNG crit fishing in their Fell Cleaves. But it is what it is and WAR out of the tanks is designed on the end of the spectrum of all or nothing big hit burst.

    You can design more actions to use and dots to apply if you want but remember theres a potency budget and it'll be very low in those areas for Fell Cleave/Inner Chaos and overall Big Burst hits to remain... well big burst hits.
    (3)

  6. #16
    Player AncientWillow's Avatar
    Join Date
    Jul 2020
    Posts
    103
    Character
    Lavender Batbook
    World
    Exodus
    Main Class
    Paladin Lv 80
    I'd switch to warrior if they gave it a rage build up..

    As in everytime they are hit they get rage and when it reaches 100 they can enter true berserk,
    True berserk increasing power removing gcd when up but you take extra damage and it last until rage hits 0
    (0)

  7. #17
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NyneSwordz View Post
    Bigger heal window.to make [Nascent Flash] easier to use. Lower healing percentage. Basically bloodbath.
    I can't imagine why you would want this (unless you want to explicitly nerf Nascent Flash), given how WAR's damage output flows.

    The only change Nascent Flash could use is 1s more duration or some mechanical adjustment to Nascent Glint in order to ensure that the user and target of Nascent Flash receive healing from the same number of actions.

    onslaught on charges. Or not if infuriate change recommended above is implemented.
    Please stop requesting this change; it is a wholly unnecessary change that will, in all likelihood, only serve to make Onslaught worse.
    (9)
    Last edited by Argyle_Darkheart; 02-13-2021 at 04:02 PM.

  8. #18
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    Onslaught is fine as it is like Fallenwing said.

    I agree with Inner beast. I want it back, it feel better than using Foresight.

    Overpowered, I prefer it cone. It can reach far mobs better than 360 aoe (range is almost twice).

    Personally, I want new one or two OGCD for rotation to make WAR a bit more busy. (but not turning Onslaught into charge system with nerfed range)
    (8)

  9. #19
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    For the most part im pretty happy with War currently, so not expecting changes but just simple additions. Things id like to see... 2nd charge on Onslaught, aoe version of Upheaval, maybe a DoT, and something i wish all tanks had, some kind of "Pull in" skill, Blu has like 2 of the skills...
    (0)

  10. #20
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Please stop. Came back after a year break only to find they gave WAR almost everything people like this cried about after 5.0. Only result was the job being made even more braindead, which is exactly what the rest of us predicted would happen.
    (8)

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