Quote Originally Posted by Takamorisan View Post
Well it was meant to be an offensive tank, when your offensive is the low point of the class yeah it takes the fantasy away. And regarding since 2.0, not defending stance at all because you simply bursted for agro and never switched from deliverance. But you had deliverance providing crit, slash debuff that stacked with NIN phys debuff and maim. Now everything was basically shoved into Inner release, but the issue that inner release is a cooldown and have a duration.
If that's how SE decided things and you are ready to accept things as they are why suggest changes at all then?
Of course is an illusion that CM will ever make this sequence of forums messages reach a Dev eyes, but if your thought of the entire class is the fell cleave burst you have no right to complain about the current state of Warrior, because if it were to balance the game according to those magnanimous bursts, well just put a button called world cleave 8 min cooldown press it and take everything else from the scarce toolkit removed and enjoy the illusory big number yay
If you're speaking to me specifically, I don't know what you are talking about because I have yet to make any suggestions in this thread in regards to WARs damage or how they apply it lol. Crit from gauge was a loss but I don't personally care for the change. And slash down was a problematic design that made WAR op and mandatory(we don't want that in our balance btw). WAR never deserved to be the only "offensive" tank since invites imbalance(which it did, very badly I might add) and every tank is just as "Offensive" in their fantasy compared to WAR.

WAR has not changed(and that is also a unrelated problem) fundamentally. It has always been about it's burst windows.

Hyperbole much lmao? So if a class is not to your liking and is to others, you instead complain to an extreme instead of switching off to a class(something FFXIV is notorious for) that fulfills your desire of a more busy rotation? A game can have both a high burst orientated class and a consistent dps class. WAR is a high burst orientated class.

WAR is ~4% less TANK DPS than GNB. A negligible amount that has virtually no negative impact in clearing all content in the game. Are you partaking in the very niche speedkill playstyles to be worried about that? Speedkill will always gravitate to whichever class that happens to be even 0.5% stronger than another class. Doesn't mean the other class is bad lol.