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  1. #1
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hysterior View Post
    Spoiler alert: Healing story dungeons is not very hard. I am sure you can use the "Cure 2" equivalent the whole dungeon and be fine.
    By the time people arrive at end-content, they should have a grasp on the job already.
    This maybe come as a surprise, but this depends on the players and ther innate (lack of) skill level. Just to give a short ancedotal perspective: I don't consider myself a good or above-average player, so whatever, but I did an actual pre-50 dungeon on SCH for grand company quest (Dzemael Darkhold). And healing felt quite rough in it, mostly during big(ger) trash packs. Adlo's shield was not really helping during bigger pulls, Physic felt underperforming and Lustrate has its 3 charges.

    But eh... What can I say, by NA standard, I'd have been kicked post-50 anyways for being shaky with many mechanics *lol*.
    (1)
    Just a proud bad-skilked player

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    I don't consider myself a good or above-average player, so whatever, but I did an actual pre-50 dungeon on SCH for grand company quest (Dzemael Darkhold). And healing felt quite rough in it, mostly during big(ger) trash packs. Adlo's shield was not really helping during bigger pulls, Physic felt underperforming and Lustrate has its 3 charges.

    But eh... What can I say, by NA standard, I'd have been kicked post-50 anyways for being shaky with many mechanics *lol*.
    SCH and WHM both feel extremely underwhelming in low level content after their healing "revamp", especially in MP management. While AST gets 16% MP back per minute at lvl 30 via Draw, SCH has to wait until 45 to get 10% back per minute and WHM doesn't get anything outside of Lucid Dreaming until they get Thin Air.

    If you're casting every GCD like you should be, you can run into some major MP issues.

    IMHO, this is an easy fix, Aetherflow needs to go back to lvl 30 and Fluid Aura needs to give 5-8% mana back on cast. That would fix low level mana management on SCH and WHM.
    (3)
    Last edited by Deceptus; 02-09-2021 at 11:08 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Aetherflow needs to go back to lvl 30.
    edit: nvm I'm a dumb. I thought we were talking about ED. (previously said they would remove ED next expansion.
    (0)