They can't ignore it if you must clear The Hall once for that specific job's training regime before getting access the Duty Finder for levels above a certain content.
Unlike soft DPS checks and heal checks that can be bypassed by really good players with very good gear in the party (especially trials where one healer ends up carrying the whole fight), this will be a solo test to your own performance and will automatically gate content without putting a minimum effort to understanding how to play the job for content around that level and in a party setting. The regime would create 2 important distinctions compared to the Hall of Novice - It teaches the player how to play a job they may or may not know in the current content level - and it certifies them to be able to perform at a certain level. It's not something you can steamroll over like the Hall of Novice, but it definitely isn't a pushover Duty either if you keep on making simple mistakes.
This kind of change will also prevent people from trolling in Duty Finder since you can expect a minimum level of competence having cleared the training regime. If they don't put in minimum effort though, it would be very obvious in that regard as they'll show signs having failed the basic training duty - and can be vote kicked instead since they're clearly trolling or expecting a carry without trying. That's not to say there will be mistakes in actual Duties - especially for people learning the mechanics for the first time. However, everyone will at least be able to recover fairly quickly in this manner.
Spoiler alert: Healing story dungeons is not very hard. I am sure you can use the "Cure 2" equivalent the whole dungeon and be fine.
By the time people arrive at end-content, they should have a grasp on the job already.
But yes, week 1 people will need to learn. Hope others will eat their chill pill on the first dungeons.
Larek Darkholme @ Ragnarok
Now that's on the assumption the new healer plays like a WHM or an AST. What if it plays more like the current Scholar, where you only have Adlo for 1000 MP and can't spam it or you risk running out of MP? Something to note on when hoping healers are designed to be different - but it could also be an indication where this is the dividing separation between barrier healers and pure healers. Who knows.Spoiler alert: Healing story dungeons is not very hard. I am sure you can use the "Cure 2" equivalent the whole dungeon and be fine.
By the time people arrive at end-content, they should have a grasp on the job already.
But yes, week 1 people will need to learn. Hope others will eat their chill pill on the first dungeons.
If you're in lvl 50+ content I expect you to be competent at your role no matter how many other jobs you've played and will say something if I see you messing up.
Constructively first, a vote kick second if you ignore.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
On the other hand, if SE is separating healers into "HoT healers" and "Shield healers" we can now have:
-----------------Self-buffing Dps-----------------
[WHM]<---------------------------------->[SGE]
Pure Heal <-----------|-----------> Shield Heal
[AST]<------------------------------------>[SCH]
----------------Raid-buffing Dps-----------------
Does that mean my boy SCH gets to be the Support healer I've always dreamed of?They specifically said Sage would be self-buffing in the announcement.In my opinion Sage and Scholar are reversed in that dichotomy, but that is mostly because Scholar’s better suited to that role thanks to the fairy being able to take on a significant amount of healing burden. If SE actually goes in hard on making Sage emulate Scholar as much as is reasonably required then they’ll get Scholar’s level of oGCD healing but given the preview had them actively using Nouliths in DPS spell casts they likely won’t get an Embrace equivalent. I think it’s more likely that Sage will get raid buffs that are stronger than what SCH can do currently (but worse than AST) and/or a non-pet version of Carbuncle to compensate for needing to actively heal. Being the first ranged auto attack healer would fit in line with that, or maybe the needle guns operate as a passive bunshin strike on heals. Either way I’m expecting its baseline GCDs to be weaker than SCH to compensate for whatever form of DPS compensation they get.
I wouldn't be surprised if we got some form of Cleric Stance just for Sage. Something like "Increases magic damage dealt by 10% while reducing healing done by 30%. Effect ends upon reuse. Recast time: 6s". The loss of Cleric Stance has been one of the largest laments of healer mains for years and the devs know this.
Last edited by Rongway; 02-09-2021 at 11:49 AM.
I doubt it's going to be that. My impression was they'd be getting multiple cooldowns that augment GCD heals the way that SCH does (ie. Recitation/Emergency Tactics/Deployment Tactics), and if they got a DPS equivalent it would operate similar to Reassemble on MCH or Bristle/Whistle on BLU but be split to also work on healing, giving its use an associated DPS cost. Cleric stance was removed for good reason. While the micromanagement was satisfying in some respects it also was viewed as punishing and unnecessary. But even if we assume they will do that, the best user of Cleric Stance in the past -was- Scholar because of Eos and Selene's passive healing as well as Lustrate being a fixed HP percentage heal. If they want a GCD focused shield healer that tries to meaningfully compete with SCH Cleric Stance is just going to add micromanagement and add homogeneity while also not fitting what we can see from the preview so far. I'd be more likely to bet that Scholar would get it back, if it ever returns.They specifically said Sage would be self-buffing in the announcement.
I wouldn't be surprised if we got some form of Cleric Stance just for Sage. Something like "Increases magic damage dealt by 10% while reducing healing done by 30%. Effect ends upon reuse. Recast time: 6s". The loss of Cleric Stance has been one of the largest laments of healer mains for years and the devs know this.
This maybe come as a surprise, but this depends on the players and ther innate (lack of) skill level. Just to give a short ancedotal perspective: I don't consider myself a good or above-average player, so whatever, but I did an actual pre-50 dungeon on SCH for grand company quest (Dzemael Darkhold). And healing felt quite rough in it, mostly during big(ger) trash packs. Adlo's shield was not really helping during bigger pulls, Physic felt underperforming and Lustrate has its 3 charges.
But eh... What can I say, by NA standard, I'd have been kicked post-50 anyways for being shaky with many mechanics *lol*.
Just a proud bad-skilked player
SCH and WHM both feel extremely underwhelming in low level content after their healing "revamp", especially in MP management. While AST gets 16% MP back per minute at lvl 30 via Draw, SCH has to wait until 45 to get 10% back per minute and WHM doesn't get anything outside of Lucid Dreaming until they get Thin Air.I don't consider myself a good or above-average player, so whatever, but I did an actual pre-50 dungeon on SCH for grand company quest (Dzemael Darkhold). And healing felt quite rough in it, mostly during big(ger) trash packs. Adlo's shield was not really helping during bigger pulls, Physic felt underperforming and Lustrate has its 3 charges.
But eh... What can I say, by NA standard, I'd have been kicked post-50 anyways for being shaky with many mechanics *lol*.
If you're casting every GCD like you should be, you can run into some major MP issues.
IMHO, this is an easy fix, Aetherflow needs to go back to lvl 30 and Fluid Aura needs to give 5-8% mana back on cast. That would fix low level mana management on SCH and WHM.
Last edited by Deceptus; 02-09-2021 at 11:08 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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