Quote Originally Posted by Kabooa View Post
Frankly, I'd argue it was an allowed oversight. ARR was FF14's infancy, both for players and developers, and the tools we have now outside the game simply did not exist. Gordias changed the game, but they didn't run with that. They pumped the brakes hard, and moved away from it. The trend died almost entirely at the next tier, but you know how SE works.

It's a fair point though. The fact is that it was allowed, and now it isn't, and that certainly will never feel good for those that remember it.



A system is only as interesting as you design it to be.

Threat systems exist because roles with superior defense can't have equal damage to damage-focused roles, otherwise the damage role is pointless.

The exception to the above is when not all the Tanks involved are allowed this. For example, either only the Main Tank through retaliatory actions that scale with boss danger, or the off tanks, who effectively drop the defense and gain a proportionate amount of damage.
Theres another exception to this, which its too late for FFXIV to adopt but woth pointing out: Games where the tanks are the selfish dps.

They've got the big numbers and need to use those big numbers to keep threat off the party, the "DPS" roles in those games then have supporting buffs/debuffs and maybe even some healing, and in the case of casters they could have superior area of effect damage, whilst bringing up similar ish damage to the tank, making their "rdps" as it were higher than the tanks. Never seen an mmo take this approach but it could work in a settings where you can only take one tank.