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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Vyrerus View Post
    I know this post is from a few days ago, but, you can't really claim that the devs didn't know the playerbase would put STR accessories on. They designed the tankbusters only for VIT based off of left side gear, as evidenced by tank busters in Gordias Savage. They were always intent on tanks at least mixmatching accessories, despite whatever they may claim in interviews or whatever. Tanks had been doing it since ARR as well, and some amount of STR in the accessories, whether it be by pentameld or by pure STR was required unless you wanted to spend the whole fight doing your hate combo most of the time.
    Frankly, I'd argue it was an allowed oversight. ARR was FF14's infancy, both for players and developers, and the tools we have now outside the game simply did not exist. Gordias changed the game, but they didn't run with that. They pumped the brakes hard, and moved away from it. The trend died almost entirely at the next tier, but you know how SE works.

    It's a fair point though. The fact is that it was allowed, and now it isn't, and that certainly will never feel good for those that remember it.

    Quote Originally Posted by ItMe View Post
    So, correct me if I'm wrong, but you're saying you didn't like it because enmity systems are interesting or have value, but you liked it because it was another thing to do and we don't have enough of those now without it?

    (Oof, sorry I had to cut up your quote so much lol)
    A system is only as interesting as you design it to be.

    Threat systems exist because roles with superior defense can't have equal damage to damage-focused roles, otherwise the damage role is pointless.

    The exception to the above is when not all the Tanks involved are allowed this. For example, either only the Main Tank through retaliatory actions that scale with boss danger, or the off tanks, who effectively drop the defense and gain a proportionate amount of damage.

    However, like any other system, Threat systems can be either good or bad. What we have now is a bad system. It basically means nothing and might as well just be a number list based on the order of engagement.

    Shirk could be removed. Add a multiplicative threat lead to Provoke.

    What we had before was better. At the very least it was team centric, and a shared burden.

    In some other games, tanks are the inhibitors. The better your tank, the more your team can unleash.
    (2)
    Last edited by Kabooa; 01-20-2021 at 02:58 AM.