
Originally Posted by
Mikey_R
You have to be careful when increasing a tank's dps contribution though. Make it too high and you start to blur the line between, do I bring a DPS, or can we replace them with a tank. Yes, they do slightly less DPS, however they can survive more things, have defensive cooldowns to make healing easier and can potentially cheese mechanics where it could mean more uptime and therefore a higher DPS contribution compared to another melee. Personally, I don't play tanks and expect to do close to a DPS in terms of damage output. I play tanks because of the defensive nature of play and being the one that holds the boss, or groups up all the mobs for the DPS to be able to effectively do their job.
Also, to comment on the enmity discussion quickly. I wasn't aware that MMOs in the past had the mentality of, DPS had to be close behind the tanks enmity and threaten to take it constantly. However, since there are problems with it, it was adapted over time to what we have now. It might have taken a while and some thoughts, can we keep this system going....hmm, didn't expect that to happen, etc. before they arrived at the conclusion that, tanks just need to hold aggro/enmity, everytime we try and make it interesting, it backfires, might as well just go overboard and make it a non issue.
However, Anhra did not actually address my main issue. Where do you balance this. with gear levels that can change between players, there is no hard defined edge you can make based on gear. It is a fuzzy line where the system might work as intended, it might not and the fussy line only gets bigger when you add in player skill and take into account the different jobs available. You can draw the line anywhere in this fuzzy region and there will be a case where you make someone's experience worse, just for the fact an arbitrary line was drawn where the balance should be. People always argue that it keeps the job more engaging, however, I would argue that you can find different ways for the job to be more engaging and again, I'm not looking for a harder rotation, just something else the tank has to look out for.