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  1. #1
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tlamila View Post
    In any case a res takes a moment and gets you back up quickly.
    I don't know the exact timing, but between dying, the healer reacting to it, the raise animation completing, and the healer having to patch up both you and the deeps who took hits while you were dead, it's easily 10 GCDs of lost attacks. And that's not even counting the damage loss from the debuff you get from being raised. It's a lot better to use a GCD or two for heals than die.
    (0)

  2. #2
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by tdb View Post
    I don't know the exact timing, but between dying, the healer reacting to it, the raise animation completing, and the healer having to patch up both you and the deeps who took hits while you were dead, it's easily 10 GCDs of lost attacks. And that's not even counting the damage loss from the debuff you get from being raised. It's a lot better to use a GCD or two for heals than die.
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    Unless you mean a Healer wasting a GCD, but keeping someone over 50% at all times takes way more than one GCD, especially with big pulls.

    Quote Originally Posted by Goji1639 View Post
    All you're accomplishing is making the Tank second guess your focus. I'll trust friends and people I run with a lot when they play pointless games with my Health bar, but when it comes to randos in the dungeon queues I'll just heal myself.
    Tbh not trusting your party is pretty meh. I get that they're strangers, but how can you be a party if nobody trusts the others to do their job? Also, if you don't let people do their job they'll never learn how to do it.
    (1)
    Last edited by Tlamila; 01-12-2021 at 12:38 AM.

  3. #3
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tlamila View Post
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    Unless you mean a Healer wasting a GCD, but keeping someone over 50% at all times takes way more than one GCD, especially with big pulls.
    I checked from a video, and from the moment the raise icon appears to when the player regains control took about 8.5 seconds (and there may be a little bit of lag from the ability execution to the icon appearing). That's at least four GCDs lost for the tank, and one for the healer (for the swiftcast raise). Possibly an additional lost GCD for the tank if they die just as the healer's previous ability goes off and they have to wait for a GCD until raise can be cast. Because the tank was dead for that long, the deeps will have taken some hits. If the healer was tunnel visioning and has all their oGCDs available, they may just be enough to restore everyone to sustainable health levels - assuming they will instantly snap back into proper focus. Most likely though a GCD heal or two is needed. This does not quite add up to the 10 GCDs I claimed before, but still a significant number of lost attacks. And there may be more GCDs lost to general panic, not to mention if a deeps dies as well.

    I'll admit I haven't played PLD so I don't really know how the rotation works. But I find it hard to believe a death would be less disruptive than having to casting Clemency to keep yourself alive.

    Now, if your intent is to give a good scare and teach a lesson to the tunnel visioning healer? Sure, I don't argue with that. I don't even mind an occasional wipe. It's just that "why waste DPS on a heal because raise is so quick" seems untrue to me.
    (1)

  4. #4
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    The simpler the purpose of a class is, the easier it is to find the best one on a spreadsheet.
    (0)

  5. #5
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tlamila View Post
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    throwing off your rotation for one clemency to prevent yourself from dying is far less of a dps loss than eating a weakness which is 25% damage down for a little under 2 minutes. Not to mention your rotation on a PLD will still get thrown off when you die, not to mention if the healer doesn't have swift, that's still tons of GCDs worth of damage lost if they start slow-ressing you immediately.. You could easily have hit FoF right before you died, meaning when you get back up you have no MP for Req, neither do you have FoF and are forced to just sit there using your physical rotation until you can re-align with CDs.
    (7)

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    throwing off your rotation for one clemency to prevent yourself from dying is far less of a dps loss than eating a weakness which is 25% damage down for a little under 2 minutes. Not to mention your rotation on a PLD will still get thrown off when you die, not to mention if the healer doesn't have swift, that's still tons of GCDs worth of damage lost if they start slow-ressing you immediately.. You could easily have hit FoF right before you died, meaning when you get back up you have no MP for Req, neither do you have FoF and are forced to just sit there using your physical rotation until you can re-align with CDs.
    My question is: do you die from being under 50%?
    Cause all those answers make it seems like if you don't Clemency under 50% you're gonna die.
    i must be playing PLD wrong since I don't die that easily.
    (1)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tlamila View Post
    My question is: do you die from being under 50%?
    Cause all those answers make it seems like if you don't Clemency under 50% you're gonna die.
    i must be playing PLD wrong since I don't die that easily.
    In my opinion, 50% isn't enough to justify panicked Clemency use. 20% and under with no signs of one's healer doing anything about it? Yeah, I think that's understandable. I try to give my healers the benefit of the doubt though even at 20%. If they let me go under 10 I'm popping Superbolide. lol
    (0)