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  1. #71
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jirah View Post
    I have only fears and I fear “accessibility” as that’s the root of all of FF14 issues

    Healers need to heal more to be “accessible”

    Ranged can’t have complex rotations, they need to be “accessible”

    Trash pulls are supposed to be easy, it’s “accessible” content

    Tanks are scary...they need to be “accessible”

    Savage is getting too hard, we need to make them more “accessible”

    24 man shouldn’t be difficult and should be able to bounce back with very few party members, it’s “accessible” that way

    Relic quests are a chore, being “accessible” is best

    Dungeons don’t need to have many mechs and require more gates, to make it more “accessible” to new players....at lv80

    Overworld needs less mobs and more easy to dodge Aoes, players will be turned off by the lack of “accessibility” otherwise and quit

    Shinryu was way to hard, let’s make them more “accessible” with Hades. They seem to like it

    “Raids” are already reduced to trials anyways. let’s make them have less mechs for NM to make it more “accessible”

    Leveling sucks, road to 90 isn’t enough we need to make leveling more “accessible”
    To be fair most of these things the playerbase has complained about before. For example with the 24 man one, orbonne was made hard people complained and then they made it easier. Relic quest people didn't like eureka so they made this expansions relic grind easier and made it so you can do the relic outside of the new content and inside it. And no one really said the ranged cant have complex rotations.

    My hope is that they make beastmaster a full job (Probably wont but ya know QuQ) if they do make it limited it plays well with blue mage.
    Chemist as the new healer, need my that more gadget based healer to make a trifecta of GNB MCH and CHM.
    Garlean based armor because they cool.
    More Zenos because I love the guy
    Another Melee dps so I have another job that uses maiming or scouting gear (Please yoshi p i beg)
    (0)

  2. #72
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rymi64 View Post
    To be fair most of these things the playerbase has complained about before. For example with the 24 man one, orbonne was made hard people complained and then they made it easier. Relic quest people didn't like eureka so they made this expansions relic grind easier and made it so you can do the relic outside of the new content and inside it. And no one really said the ranged cant have complex rotations.

    My hope is that they make beastmaster a full job (Probably wont but ya know QuQ) if they do make it limited it plays well with blue mage.
    I'm fine with Ranged DPS having an easier rotation, but with other mechanics to care for, like dots, procs, etc. I main MCH, and I really think it needs a bit more in that sense, but just not the way it was before with their procs, that was abysmal.

    And the Beastmaster... Honestly, I share the assurance that will probably be a Limited job, but differently from Blue Mage, that tries to bend itself to regular job's content, BST will probably feature a separate pet battle system, and maybe even a pet tournament or something like that. It would be amazing to have pvp in that sense as well. Probably BST will also have some "regular job" solo actions just to be able to survive out there, however most of the complexity will probably fall under this new system.

    Reason why I don't really think BST will be feature as a regular job is simply because of XIV not being able to code and work out pet mechanics in their systems for the type of content tha the other jobs run. Hence why Summoners, with each expansion, have been straying away from being a true pet job (micromanagement, etc), and probably 6.0 will seize the chance to really put them fully just with more trances with just a flashy summoning animation in the end, instead of pseudo-pets that enjoy ghosting your moves.
    (0)

  3. #73
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Hopes:
    +Jobs are finally "done" with the major revamping/overhaul as a whole; small tweaks and balance from here on out.
    +A GuildWars 2-esque end to "Season 1"; In GW2, when you joined the game, as long as you were max level (in FFXIV terms, 50), you could begin any of the different expansions
    +An end to level raising. Just increase iLVL and have that be the barrier of entry to content.
    +Fix MP/HP; why is it at level 1 I have around 100 HP and 10,000 MP? I would say you should reach a max HP and MP at level 50. Keep the same numbers we have now behind the scenes, but seeing huge ridiculous numbers makes them lose meaning (to me; imho).
    +Post Release zones. Guildwars releases entire new zones with some kinda meta as part of their major patches. This is fantastic when you want something new to do and allows for a variety of new experiences (story, new harvesting nodes, possibly new hunts).

    Fears:
    -FFXI route of "micro expansions" which tell short, disconnected stories. Fun, but never really satisfying in the way a full expansion is.
    -Stagnation/rinse repeat villains. I get what they're trying to go for with Zenos (Zemus??) and fully expect him to turn into FF4's Zeromus for a major boss of the next expansion...but it's just not really a compelling thing at this point.
    (2)

  4. #74
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    To be fair most of these things the playerbase has complained about before. For example with the 24 man one, orbonne was made hard people complained and then they made it easier. Relic quest people didn't like eureka so they made this expansions relic grind easier and made it so you can do the relic outside of the new content and inside it. And no one really said the ranged cant have complex rotations.
    Beside BRD playing ranged to any other job is almost night and day. I specifically play DNC when I need last minute roulettes and don’t need to pay attention, same goes for MCH. Complexity for a job already having such a massive upper hand is very offputting

    Ivalice Raids are notorious for being the best 24 man raid. They are far from hated content and every person complains about everything I doubt any of them complained it was boring. Neirs isn’t super easy but it’s getting pretty close in a environment where endgame stuff besides savage is getting too “accessible”

    Also...eureka issues and Bozja issues are unique and they completely missed the mark with the approach. Much more complex than “people complained so they made it easier”
    (0)

  5. #75
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Raikai View Post
    -snip-
    I have my own idea's how to make BST work as a full job (or limited) while still using the beasts but ya know i don't know all the limitaions of the servers and the coding exactly so I wouldn't be able to say if it would work fully or not. From what i've seen while playing it the main problem with the pets we have are they are usually on a time limit (refering to the demi system). One way they could fix SMN is to make it so the summon isn't consumed when summoning the demi and have the egi assaults unavailable while having the demi out that way the demi can still finish the casts while you still do your demi phases. They'd have to tweak the numbers for SMN and the egi's damage but in my head it works out. And just use the Demi system as the main pet for BST while using the coding they have for queen/LS for other pets. If they make it a melee like in bozja (even though they are using tank gear in there) it would help with the too much movement problem of demi's also but ya know this is coming from someone who can't look at the coding and such and just going off observations from playing the job for a time.

    Quote Originally Posted by kaynide View Post
    +Fix MP/HP; why is it at level 1 I have around 100 HP and 10,000 MP? I would say you should reach a max HP and MP at level 50. Keep the same numbers we have now behind the scenes, but seeing huge ridiculous numbers makes them lose meaning (to me; imho).
    I personally don't think HP/MP needs to be fixed, it seems perfect the way it is now with how mp shows on party window they show up like a percent is perfect to me. Hp Probably will go down eventually when they do a stat squish, which could be in 6.0 since they were thinking about doing it at the start of SHB.
    (0)

  6. #76
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jirah View Post
    Beside BRD playing ranged to any other job is almost night and day. I specifically play DNC when I need last minute roulettes and don’t need to pay attention, same goes for MCH. Complexity for a job already having such a massive upper hand is very offputting

    Ivalice Raids are notorious for being the best 24 man raid. They are far from hated content and every person complains about everything I doubt any of them complained it was boring. Neirs isn’t super easy but it’s getting pretty close in a environment where endgame stuff besides savage is getting too “accessible”

    Also...eureka issues and Bozja issues are unique and they completely missed the mark with the approach. Much more complex than “people complained so they made it easier”
    And the PHY Ranged pay the price for less complexity with lesser damage. The team seem to be of the mindset of if you want to play a more complex ranged based job play the casters since they have cast times and more complicated rotations. I mainly say this with how they went from making the PHY ranged also casters in HW to being mobile again in SB.

    Nier raids would probably be better looked at if it wasn't nier related. I don't agree that it's getting too close to accessible. And even if it was they probably made it this way because of orbonne's difficulty. Plus people just don't think it really fits in ff14. (I don't mind since it's the first so why not)

    Eureka has its problem with Anemos and pagos and got better with Pyros and hydatos. The only missed mark i think they made with bozja is how they did lacus litore. If they made it so you have to grind your relic out in bozja i think people would see that it's fine to do. Get other stuff to sell while doing it as well. (Though if more people did it when my market for the cluster stuff would be ruined so maybe its a boon)
    (0)

  7. #77
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Hope: That with hopefully adding a 4th healer that it will finally balance the healers amazingly and also make them unique from each other. Astro threw a hard wrench into the healer balance being able to go either regen or shield stance. The devs just can’t get it right with 3 healers.

    Fear: That the devs won’t get rid of summoner pets. The system just doesn’t work. Summoner is all over the place now. Please don’t just add another Demi and call it a day. I want to see a rework to summoner to give us a trance/Demi rotation kinda like bard with their songs. Single target demis and aoe demis. Would love that. Just make the carbuncles a cosmetic for running around in towns and such.
    (1)

  8. #78
    Player
    Gramis's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    47
    Character
    Acheron Faeles
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Fear: Hroth & Viera keep getting the short end of the stick with hats. Hroth in particular with hair. I'm about to go back to to being a Miqo because i cant use hardly any of the new headgear or hairs i've unlocked over the years or bought from the mogstation. I just did the heavensturn event quest just to realize i cant even wear the ugly helmet they always make. Throughout the whole Shadowbringers expansion there were head gears/hats I couldn't wear even stuff from NEW patches. Buying a fantasia to switch to hroth has been the most frustrating glamour experience on a character.
    (2)

  9. #79
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by kaynide View Post
    Hopes:

    +A GuildWars 2-esque end to "Season 1"; In GW2, when you joined the game, as long as you were max level (in FFXIV terms, 50), you could begin any of the different expansions
    The problem with FFXIV is that it is so story heavy that it seems hard to jump in an expansion without having any idea of what happened before. Having a look at what WoW just did, which is fantastic; players can now pick an expansion to do their leveling from level 10 to 50, after having a "proper" 1 to 10 experience teaching you the basis of your kit and the game. But WoW has more "zone stories" than FFXIV, where everything is linked to the big picture. So it would be weird if FFXIV allowed you to level up from 1 to entry expansion level in a given expansion.
    Yet, we can't really keep on adding MSQ on top of itself an expect new players to join in easily. You have potentially weeks of content before reaching endgame if you can only play for an hour or so per day. In that respect, the ARR revamp was welcome, but it's still too little IMO.
    (2)

  10. #80
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Hopes:
    -Complete healer rework embracing the green dps. Shb's iteration of the role has been the worst so far and its because the pure healer aproach which is a mentality that doesnt work in FFXIV and devs should know that.
    -Enhance the gameplay of jobs like all the tanks, mch or sam (rework tsubame gaeshi pls)
    -Give more battle content, Shb's has been so far the expansion that has the least content when compared to 4.4 or 3.4
    -Make the "new" Eureka well designed, Eureka with all its flaws was fun but Bozja is a mess thanks to being able to farm relics faster outside it and how castrum is underwheilming with rewards and almost dead right now.
    -Add an actual deep dungeon and don't make us wait a year for the relic weapons, they should be added by the x.0 or x.1
    -Add a TEST SERVER for jobs. I don't mind the surprises, I want my jobs to work and things like 5.0 Sch should never happen again. The fact that it happen once show that the testing they do in SE is far from enough.
    -Add a proper tutorial, is unbelievable how many people reach lv80 without knowing the basics of their jobs because MSQ doesn't teach barely anything.

    Fears:
    -Dev team keep thinking that healers only heal and dont learn from Shb's mistakes. Something that ED's nerf on Sch and the fact that they keep thinking that if they lower the damage of the skills we will eventually heal (Spoiler: WE DON'T) seems to show that is very likely to happen.
    -The story is not up to the expectations
    -The devs continue streamlining and dumbing down the game's mechanics and jobs for the sake of accesibility
    -Jobs start to lose their identity
    -Next expansion is even more lacking in content than shadowbringers
    -The devs dont listen to the community and keep enforcing how they think things should be vs how it actually is.
    (6)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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