Quote Originally Posted by Rymi64 View Post
To be fair most of these things the playerbase has complained about before. For example with the 24 man one, orbonne was made hard people complained and then they made it easier. Relic quest people didn't like eureka so they made this expansions relic grind easier and made it so you can do the relic outside of the new content and inside it. And no one really said the ranged cant have complex rotations.

My hope is that they make beastmaster a full job (Probably wont but ya know QuQ) if they do make it limited it plays well with blue mage.
I'm fine with Ranged DPS having an easier rotation, but with other mechanics to care for, like dots, procs, etc. I main MCH, and I really think it needs a bit more in that sense, but just not the way it was before with their procs, that was abysmal.

And the Beastmaster... Honestly, I share the assurance that will probably be a Limited job, but differently from Blue Mage, that tries to bend itself to regular job's content, BST will probably feature a separate pet battle system, and maybe even a pet tournament or something like that. It would be amazing to have pvp in that sense as well. Probably BST will also have some "regular job" solo actions just to be able to survive out there, however most of the complexity will probably fall under this new system.

Reason why I don't really think BST will be feature as a regular job is simply because of XIV not being able to code and work out pet mechanics in their systems for the type of content tha the other jobs run. Hence why Summoners, with each expansion, have been straying away from being a true pet job (micromanagement, etc), and probably 6.0 will seize the chance to really put them fully just with more trances with just a flashy summoning animation in the end, instead of pseudo-pets that enjoy ghosting your moves.