With the coming of the next Expac announcement presumably in February, I think it best time to start compling our wishlist for the coming changes. What do you guys want in 6.0 and what are your biggest fears about the coming expac?
With the coming of the next Expac announcement presumably in February, I think it best time to start compling our wishlist for the coming changes. What do you guys want in 6.0 and what are your biggest fears about the coming expac?
Honestly, after how good the story in Shadowbringers was, I'm having trouble imagining how they'll manage to live up to expectations using what we've been presented with so far; moreso because this is going to be the grand finale for the story arc that's been going on for the past several years meaning the bar has been raised even higher.
Hopes: Viera and Hrothgar get more hats.
Chemist, Geomancer, Beast Master and or Sage °become FULL job classes.
Astrologian's card system and Scholar's lack of Eps and Selene usage are both fixed.
More things to do in Gold Saucer with more prizes
More Inventory space, retainer inventory space, housing indoor and outdoor inventory space, more saddle bag inventory space, more glamour dresser inve story space QND glamour plates
Fears: Monk becomes a mangled mess.
More Limited Job Classes
No overall inventory space increase
Whole-heartily agree. The ShB storyline was amazing. All I TRUELY want for XIV, is to continue to tell a great story. Even though this is an MMO, its still a JRPG at heart, and I want it to continue to be what makes it great.
Besides that, of course I want a 4th healer, Im a healer main, and I want to finally play something else for a change from the same 3.
Then I guess Ill say I hope for FemHroth too.
My only fears are...the story starts to suffer and the content starts to get mediocre (like not even have one thing to look foreword to) and
Off the top of my head
Hopes:
New interesting jobs (I have my mains already but I always like at least seeing new things coming to the table)
New interesting areas to explore (as a huge FF4 fan the idea we may end up going to the moon really excites me)
A return to more dungeons or otherwise or, at the least, the bunch of new dungeons we get at the start of an expansion
A conclusion to the FF14 story (not that I want the game to go away but we've been basically on the same story track since day 1 and dragging it out too much longer will only hurt things)
Unlikely, but a combination of all 3 companion systems we already have in the game into a more complete and cohesive system with continued progression
Pie in the sky, but a character customization upgrade with new, improved character models
Fears:
My main jobs getting changed for no real reason just to add new stuff according to the higher level cap (the dev team has a long history of doing this)
Zenos and the Garleans being the overall big bads again.. again.. again... (now that we've had even more tastes of real, interesting villains Zenos and the Garleans stick out even more)
New systems and content types being added that completely invalidate or overrule older ones instead of just improving and integrating with what we already have (the dev team also has a long history of doing this too)
I hope we will get more glamour dresser space.
I fear we will not.
Some of these hopes and fears will be fairly interconnected; may get repetitive, so do pardon me on that front, but here goes.
Hopes:
- They are able to continue to push the boundaries in story-telling, or at the very least can keep to the level seen in the current expansion.
- I don't do raiding to such a degree, but I would really like to see a third ultimate for the given expansion, it'd be nice to see this go in line with the savage tiers so that the gear has a consistent use beyond logging and leniency of mistakes.
- I do hope to see another caster, not sure which but I'd really like to delve more into casting as I once did in HW.
- Maybe a little spoiler-y, but I do hope they find a nice way to give those who have been struck by 'our' hand; Ascians and co. One nice great sendoff to them all as it concludes this arc.
- Some of the mechanics incorporated into Bozja, I do hope to make their way into the open-world aspects of the game, give that a little flourish!
- Make gemstones have more use beyond common materials. Make them worthwhile. I feel like maps have rendered a good portion of these materials moot to farm via gemstones (skins being more expensive than leathers)
- I would like to see them actually explore a little more with Limited Jobs, I'd be very interested to see them actually just go to the level cap, but on the other hand, completing content on BLU like raids does not yield loot; forfeiting it. Maybe a lot of people disagree here.
- With exploration mode, I would love to see the sightseeing log get expanded to dungeons too.
- I would like to see a lot more effort put into the character development, and I don't mean a complete overhaul, but basics like hairstyles available across all races, and character poses, streamline that a little more, and just overall a little more variance in features such as lips. Give me the lips from my fishfin onto my main. DAMMIT!
- Instead of them trying to solve the housing issue, I would love for them to just expand on the features and functionality of apartments. Allow a 2nd floor, and give a small gardening area for growing things.
Fears
- They rework the crafting system for the umpteenth time. Please, give it a rest.
- They get more 'clever' ideas regarding the gathering system. Why on earth was integrity even added in the first place? Gathering Attempts wasn't shiny enough? despite the fact it is still referenced in characteristics and Solid Reason/Ageless Words.
- I hope we don't go back to Stormblood levels of villainy, and storytelling. Stormblood felt less like a liberation to me, and more of just us 1 upping Zenos. Let's not do that again, especially after the levels seen in ShB.
- They actually consider delaying the raid tier without delaying crafted gear. Delay them both!
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My hopes :
- A new healer job
- More glamour plates
My fears :
- More Zenos and Fandaniel.
Hopes:
-caster job that uses darkness, e.g. time mage or necromancer
-revamp of character customisation and high res texture upgrade
-I don't play healer but I could be tempted if they add an interesting one, again one using darkness to deviate from the others a little... or perhaps something like apothecary or geomancer
-something to make dungeons more fun to go through... they just feel like they're there for advancing the story and little more at this point, and yet for their no doubt significant resource cost, surely they could be used in more fun ways?
-less waste on features that see little use... generally, just focus on efficient resource deployment
-if they can justify the cost, male viera (just not femboy type) and female hrothgar
-strong conclusion to the story of the ancients (including how they deal with the sound, Hydaelyn and the "remember us" theme and the Convocation)
-cool new story arc, maybe picking up from one of the trails left by the current arc (the "sound" has the potential for it)
-return of 24 man FLs over 72 man.
Fears:
-story will continue to feel rushed and a little ad hoc; 5.0 was strong but the patches have not left a good impression on me, and some of it looks like they're altering the story as they progress to whatever gets the most social media traction, forgetting social media is at best a minority of their playerbase... I found the way they handled the WoD title particularly disappointing and misleading
-they drop the whole "remember us" arc of the ancients
-they throw in some silly get out of jail rationalisation for Hydaelyn effectively shattering the star and/or some stupid "the ancients did it to themselves" cries of the planet arc
-related to the above, failure to replace the Ascians and Garleans with equally intriguing antagonists... and also not returning to the subject of the sound that was behind Amaurot's fall
-minimal new features, fewer jobs (take it down to one or none), less work on existing jobs, uninteresting new abilities
-Yes, more Zenos and Fandaniel... really have no desire to see more of them, even now. Or at least have Fandaniel take over until he inevitably dies, and just write out the snorefest that is Zenos... at least that will make it less of a slog.
-more G'raha.
Last edited by Lauront; 12-28-2020 at 12:22 PM.
Hopes:
- Male Viera and Female Hrothgar for those that have been wanting them since the reveal.
- Fixes for most of the Viera and Hrothgar hat problems.
- Time Mage (i will never give up on this just because AST is a thing) and Chemist Classes.
- Possibly Beastmaster and Puppetmaster as Limited jobs (even if i don't like the concept i will take what i can get at this point lol).
- Blue Mage become a bit more relevant.
- Bard rework and physical ranged dps buffs.
- Black Mage getting a bit more to step out of the fire blizzard zone.
- Garlean Zone.
Fears:
- Zenos fandango for the 580th time.
- Story quality compared to Shadowbringers (it can go either way honestly, either it will be super good or it will have the same case as Stormblood being compared to Heavensward).
- Less content.
- Eureka pagos 2.0.
- Possibly a Scion going AWOL (kinda doubt though due to trust system but yeah).
Last edited by Catsaber; 12-28-2020 at 12:09 PM.
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