I go in as RDM when I can so I don’t mind not anron of AoE. What I do mind is when we fight that boss where you have to stop the tethers from making him grow and one of my Trust seems to derp cause I took the tether a foot to their right. Ugh



I go in as RDM when I can so I don’t mind not anron of AoE. What I do mind is when we fight that boss where you have to stop the tethers from making him grow and one of my Trust seems to derp cause I took the tether a foot to their right. Ugh



Trusts were never intended to completely replace runs with alive people in the first place. For what it is, system is very good. I always make my first run with them so I can look at mechanics and surroundings without rush and pressure from other team mates. Also I would say that Trusts are a very good option for DPS players for whom trust run will make an approximately the same time as staying in queue + normal run. There are some time loses for Tanks and Healers, but tbh nothing all that drastic.
I have mine all leveled to 80 and use them pretty consistently. They aren't perfect perhaps and sure can be done better, but it certainly was one of the best QoLs they added in recent expansion. I was even ready to level a certain somebody from 71 to 80 once he was unlocked, but SE spared us the time and gave him already maxed out.
Last edited by Halivel; 12-28-2020 at 04:28 AM.
They're not bad, I also used them to level jobs I know I'm bad at, or worked as a pseudo explorer mode before it was added as actual content ...but I'm definitely not leveling them up with another character, even after they halved the XP needed, that was P A I N F U L L Y boring
I'm assuming once ShB is over they'll overtune their damage and scaled to the dungeon's level because if this is supposed to be the deep dungeon equivalent of the expansion it's tremendously less effective than its predecessors.



And of course, people come to attack OP because he dared to disrespect specific part of the game.
Of course no one is forcing anyone to do dungeons with Trusts. OP's point is that AI is foolish, and it takes a long time to finish one dungeon because they are not using their full potential. Give them some AoE attacks, some fixed rotation for one target attacks and it will be a way better.
But no, it's better to bombard any idea because Lord Yoshi P was disrespected by mean entitled western player. How dare he ask for improvements.


I'm not sure your definition of MMORPG matches ours; We both play the entire game solo with exception of stuff we're forced to group up with. She likes the story.
For me, "MMO" does not necessarily mean "have to play with other people", rather "a lot of people play this game simultaneously". Guildwars 2 is for all intents and purposes a single player MMO.
The last time I played an MMO of any kind that required me to meet other people was..what.. FF11? Like 15 years ago.
Ah, the strawman. What a lovely specimen.
What you consider to be an improvement is subjective. Even if they did AoE attacks, I'd still want the clear time for them to be roughly equal to what it is now, so simply put, their AoEs to do less damage than what you'd like them to be.
Actual problems with trusts, in my opinion, would be the sometimes buggy AI when they fuck up a mechanic or interrupt their own casts for seemingly no reason. Those are very few and far between in my experience, even if they do happen.
See, I think Trusts not only do what they're designed to do, but do it well. They give you a safe environment to do the dungeons in when you're going through the story. You only need to level one of each of them after the fact with a certain all-rounder coming at base 80, and levelling them is super easy because you pick a DPS and AFK the whole way through. They don't want you to use trusts as a replacement for actual duty running because then nobody would be bothered to use the duty finder to run any of that content, and thus they make trusts both slower and require actual work for you to run the later dungeons in.
You can personally think these are flaws with the system. I do not think they are flaws, I think it's working exactly as intended and the way I would handle it too if I were in the devs' shoes. That being said, an aforementioned point about quickening the XP gain on them having been a good idea is justified, and I'd add that I'd personally want to keep it to three runs per duty to reach the next duty. Five is still a little much, but aside from that, I don't think anything should change about the speed of the actual runs.


This is actually what I'm doing.
I'm getting every class to 80. I'm down to the last 3 classes. Ones I don't really like to play with others. BLM is fun, but it stresses me out trying to do roulettes with folks on it, as I am very bad at it. The other two, well... SAM and NIN, so many buttons, and the timing to actually be good at them is so tight.... and I am so not good.
So what do I do?
I launch a trust. I get a pack or two together, I wander away, I let them deal with it, while I afk and read. Takes up to 40 minutes this way, because sometimes I don't check back until I've finished a page.
How am I doing? Well, tonight is my last run of the level 75 dungeon. I only need to do the level 77 one enough times to level the 3 DPS, and then the level 79 one a handful of times likewise.


If you go read their replies in the "MSQ needs further condensation" you'll see they are an "old school" raid MMO player. They want as little story and non-group activity as possible, be able to rush to end game and then grind same dungeons, trails & raids over and over and over till their eye's bleed. So for them, Trust's are a big no-no as it allows ppl to play through story & dungeons at their own pace, without being forced into group's to complete dungeons.
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As for me and Trust's - I love that I can use them to get through the story, level up classes, etc. I do use them a lot to level all my classes through 71-80 - this is because I dislike being forced to group with ppl due to my disabilities 9which usually doin't hold me back too much, but can be an issue at times). They let me play through the dungeons at my own pace, and lets me stress less about what other ppl are thinking.
Not to say I don't queue up for dungeons, trials, and raids with other players... I do, and I enjoy doing so. However if I'm not feeling up to it, I can always run a Trust or 2 for desynth stuff, level's, etc. Trust's also don't cover everything - just dungeons. So I still run the Trials and raids with others (try and fill my group with FC mates though, to make it easier for me lol).
However I do understand that trust's are not for everyone... but I am glad that the option is there for those who want/need them. I'm also glad thatr there are still plenty of ppl (and reason to as well) for ppl to queue to play with others for those who dislike Trust's. I personally hope going forward SE keeps the system as things are.
As for the "time" takeen - yes Trust's do take longer to do dungeons than real players. However if you are a DPS, you'll usually have anywhere from 10 up to 30+ minutes queue time. So running a Trust ends up being the same amount of time. Tanks / Healers are a different story, and usually quicker to queue up and play with others... but if you don't like trying to tank/heal with other ppl... Trust's are a good option.
Your opinion is noted and 100% incorrect; the trust system is amazing.
Typical run takes maybe 20 minutes. The DPS don't AoE but they do competent single target damage, perform mechanics correctly and don't cause unnecessary drama. Add the fact that there's no queue and there's a strong argument for them being superior to the duty finder. Hell, if they did AoE there would be no reason to ever play with actual people; they need a handicap so real people can remain an attractive prospect for group content.
I also HATED having to run story dungeons for the first time with the duty finder. It breaks immersion horribly for the games story and doesn't allow you to experience story content at your own pace. Trusts are one of the best things this game has ever added, and they're desperately needed for 1-70 content as well.
Last edited by Goji1639; 12-28-2020 at 08:09 AM.


I haven’t touched trusts in months, mostly because they are slow and boring. I don’t care if this system exists or not, if it’s good or not. FF14 is an MMO and I play it as an MMO. When I want to play solo, I play a different game.
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