Quote Originally Posted by Beddict View Post
TpS was on Mogtalk two weeks ago and that was actually a question that came up. IIRC, BRD was chosen over DNC just because it's the easier of the two Jobs. Less procs on BRD made it easier to pay attention to the fight unlike DNC where you've got GCD procs, Feathers, Feather procs, and Esprit and Flourish. BRD's Song rotation is also easier to deal with unlike DNC where you gotta keep that Technical Step moving or it drifts horribly. I am pretty sure those were the main two reasons, but I can't verify since the podcast is almost four hours long and I have no idea where the timestamp is. Still, they do actually answer that question for why BRD over DNC.
That's.... baffling. Dancer procs are extremely forgiving and low-pressure, giving you ample time to use them, whereas many Bard procs must be used within 3 seconds (or less) or else. Bard probably also gets more procs, numerically, over the course of a fight, and has DoTs to upkeep.

This sounds like the person just wanted to play Bard, and fed the team some nonsense explanation because none of them knew any better.

The comment about Technical Step is more true, and gets at the general reason not to bring a Dancer to prog. Dancer requires a very well-optimized group to outperform the other ranged, with bursts tightly planned and aligned, a partner who is on point and not going to die, etc. and that simply isn't what a first clear looks like. Dancer is good to have for Curing Waltz, but you do so knowing full well you're taking a hit on damage output.

Bard vs. Machinist is a little more of a guessing game, because with a strong-dps group Bard should win by a little while bringing some help via Minne, while Machinist is better at contributing damage to sloppy runs but lacks upside if you're at a point of needing a little plus-RNG to clear.