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  1. #1
    Player
    Reka_Aia's Avatar
    Join Date
    Apr 2018
    Posts
    15
    Character
    R'eka Aia
    World
    Balmung
    Main Class
    Archer Lv 73

    Machinist Needs Mobility and DPS Mitigation/Helaing Option

    In the lead up to 5.0 new Machinist was positioned as “the selfish dps” and this hasn’t exactly panned out as promised. At least to me, a serious (but rather mediocre) machinist player who is almost finishing an ultimate - there’s very little reason for a raid group to consider bringing us when all 3 phys range perform somewhat similar in terms of DPS output but bring way more party support to the mix. Now I know support is Dancer’s whole deal but hear me out.
    Support Abilities
    Support abilities lost by MCH:
    - Old hyper charge (throwing wrench) 10% less DMG delt by target
    - Pallesaid (role action) - additional single target mitigation often used on Tankbusters.
    - Refresh / Old Tact - Made redundant with Lucid Dreaming and TP removal.

    I’m not going to direct compare DNC and MCH because that’s not fair but MCH should at least be on par with support of BRD if our DPS isn’t going to match SAM/BLM.

    BRD has:
    - restored built in crit buff party wide
    - Minne single target
    - Tact/Samba equivalent.

    Either boost MCH dmg to the levels of BLM or restore at least one of the two lost actions - Pallesaide or DMG down on target.

    Movement Options

    Dancer is the undisputed leader of phys range when it comes to mobility. Not only do they get to attack while moving but en avant- as well.

    BRD has repelling shot which has no place in their rotation but it still provides some movement in a pinch.

    Solution? Grappling hook!

    Lack of self heal options

    Right now MCH has one charge and that’s it.
    Dancer has curing waltz which benefits the entire party and could be used in a pinch but isn’t optimal to do so.
    Black mage gets mana wall.
    Melee get the absurd amount of healing of bloodbath and eyes open.

    Honestly MCH (and to a lesser extent bard) kinda get the short end of the stick here.

    Solution? Second wind has charges OR MCH gets deplorable shield on self
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Breathes in
    No.

    Mobility?
    MCH is already one of the most mobile jobs with no casts or limited range, you have sprint and it's enough.
    If you don't have enough time to place yourself for a mechanic, try to visualize your next position before moving.
    Hell, the community has been justifying the ranged poor DPS, including MCH, because they are the most mobile jobs. And you ask for more mobility.

    rDPS support?
    While it's true that there is barely any MCH in speedkill due to DNC being better than other ranged in this context.
    Speedkill is a niche content and just consumming the content until there is not an ounce of content left.
    In any other content, MCH outDPS BRD and DNC when it comes to single target.

    Self healing?
    The healer community would slap you for this suggestion.
    Healing is the healers job, bloodbath, curing waltz and second wind exists to complete the missing healing if you get low rolls or your healer is simply too short.
    Healing abilities on DPS is not meant to sustain themselves. Also, Eyes Open is used to DPS, not to heal yourself.
    RDM has Vercure but it's never used to actively heal.

    Rather than "mediocre", I guess you have a massive misunderstanding about the game, its mechanics, its numbers and the job roles.
    There is no need for anything you ask, Hypercharge was a rDPS buff that increased damage taken by the target for 30s.
    Dismantle was the throwing wrench. Palisade was a physical mitigation, as most Tank buster were magical, it wasn't often used in such cases. Sometimes it was much more efficient against bosses Auto-Attacks
    (35)
    Last edited by CKNovel; 05-16-2021 at 06:26 AM. Reason: 30% -> 30s would've been amazing tho

  3. #3
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by CKNovel View Post
    Healing is the healers job, bloodbath, curing waltz and second wind exists to complete the missing healing if you get low rolls or your healer is simply too short.
    But I like being a Lala.
    (11)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I do think Machinist needs a slight damage boost, though I actually prefer it going the support route and having the physical as a whole all provide some measure of utility. That, or simply scrap the whole "mobility tax" and bump up all their damage. It simply isn't justified how weak any of them are relative to Melee and Casters. However, this isn't a problem unique to Machinist.

    As for movement. Repelling Shot shouldn't even be on your hotbar. It's completely worthless. So in that sense, only Dancer has a movement skill, but really, does it matter? All of them can run around for free.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by ForteNightshade View Post
    I do think Machinist needs a slight damage boost, though I actually prefer it going the support route and having the physical as a whole all provide some measure of utility. That, or simply scrap the whole "mobility tax" and bump up all their damage. It simply isn't justified how weak any of them are relative to Melee and Casters. However, this isn't a problem unique to Machinist.

    As for movement. Repelling Shot shouldn't even be on your hotbar. It's completely worthless. So in that sense, only Dancer has a movement skill, but really, does it matter? All of them can run around for free.
    Sure get rid of the mobility tax, just throw in strict tight rotations, positionals, and perhaps a couple cast times.
    (5)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nothv13 View Post
    Sure get rid of the mobility tax, just throw in strict tight rotations, positionals, and perhaps a couple cast times.
    No need. Mobility tax is only necessary if fights actually make use of ranged mobility. But a lot of fights do not make use of this. E8S would have been a good fight to give ranged an advantage with their mobility by allowing them to bait Light Rampant tethers onto them by positioning themselves appropriately. But it did not.

    They shouldn’t be doing as much damage as a melee DPS. But they are currently unfairly taxed.

    Damage output has never relied on rotational complexity. However, if you paid attention to some of the arguments from BRD mains, they have been lamenting the loss of their rotational complexity going from Stormblood to Shadowbringers.

    Positionals are becoming more and more irrelevant with the additions of bosses that have a solid target ring and True North charges; in addition to the developers “lessening” penalties for missed positionals. They aren’t entirely irrelevant yet, but they’re getting there.
    (8)
    Last edited by HyoMinPark; 04-09-2021 at 03:24 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    lmao OP wants us dealing damage comparable to BLM or SAM? You wild, dog.
    (2)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  8. #8
    Player
    Dracian's Avatar
    Join Date
    Oct 2014
    Posts
    31
    Character
    Dracian Ebonheart
    World
    Cactuar
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nothv13 View Post
    Sure get rid of the mobility tax, just throw in strict tight rotations, positionals, and perhaps a couple cast times.
    Don't you put that evil on us...
    (1)

  9. #9
    Player
    XabyTimberwolf's Avatar
    Join Date
    Jul 2021
    Posts
    17
    Character
    Xaby Timberwolf
    World
    Goblin
    Main Class
    White Mage Lv 58
    Quote Originally Posted by Mykll View Post
    But I like being a Lala.

    For this response alone if a Wind-Up Mykll shows up in the online store, I am buying it.
    (0)

  10. #10
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post

    Self healing?
    The healer community would slap you for this suggestion.
    Healing is the healers job, bloodbath, curing waltz and second wind exists to complete the missing healing if you get low rolls or your healer is simply too short.
    this fundamentally incorrect lol. self heals are meant to be used to support the party and overall increase the efficiency of the clear, especially in higher tier content. you should be pre planning your self heals, especially aoe ones like curing waltz.

    in dungeons, melee should be using blood bath and second wind to greed attacks through point blank aoes so as to maximize efficiency without burdening the healer.

    pretty much you shouldn't be saving zero cost self heals for emergencies you should already have a pre-planned use for them.
    (7)

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