I would like to add to this, 'Ranged Meta' wasn't even the fault of ranged classes. It would be way more accurate to describe it as 'Piercing/Crit Meta'.
It wasn't Bard's fault that DRG had the only piercing damage up debuff in the game, a party critical hit rate buff, AND a targeted party member attack boost. It wasn't Bard's fault that SCH as a healer had a critical hit chance debuff. It wasn't Bard's fault that AST cards were the way they were in SB. It wasn't Bard's fault that MNK's Brotherhood used to scale off crit rate. It wasn't Bard's fault that Ninjas were... Well, Ninjas.
Yet from the way you hear people talk in these forums, the entire blame of the ranged meta was thrown at the feet of Bards everywhere. Granted, Bards did contribute to the meta too, but it was rather miniscule compared to the impact that the others had within their respective roles, which stigmatized the selfish melee and casters. It seems the absolute biggest sin in everyone's mind was Bard being an essential role during raid tiers where ranged bait mechanics were generally more frequent, and having an entire gameplay kit that took advantage of everyone else's party buffs, in a way no other class had. When all of the party utility was stripped down across all classes, Bard ended up getting indirectly hurt the most from a personal performance standpoint, and having their identity robbed from a party support standpoint.
The other classes mentioned received adjustments that made up for their losses somewhat (though that's putting it mildly, Healers in general have a right to riot but for entirely different reasons)... But Bard never really did in comparison, only because of 'lol ranged meta'. It's kind of telling that Bard's overall gameplay actually changed the least out of every DPS class between SB and ShB, and ended up getting hurt the most.
Although quite frankly, I wasn't even aware that there was even supposed to be a buff to Bard at all this patch, so I'll take what I can get. Bard's overall design is fundamentally disjointed (and always has been, really - the only reason no one noticed in Stormblood was because our procs being tied to crit rate and all the party crit buffs masked those problems big time), and it's obvious by now that it would take a new expansion to fix those problems. Considering the existence of the Soul Voice gauge that's literally only relevant at endgame (fun fact: Bard is the only DPS class to pull a completely new gauge out of their ass at level 80), I almost wonder if the current iteration of Bard had actually been already designed with level 90 in mind. That would explain why current Bard feels so incomplete at level 80, with us suddenly getting an Army's Paeon upgrade that spends 3 whole paragraphs explaining how we just get 12% haste for 10 seconds, and a gauge out of nowhere that only one skill takes advantage of that doesn't even flow with the rest of the kit and with no real way to control how it charges up.
Any of you guys play Genshin Impact? Have you pulled Zhongli? Bard's Apex Arrow feels like THAT right now.



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