Quote Originally Posted by ForteNightshade View Post
I disagree. At least to an extent. While upping the healing requirements to essentially trade spamming Glare for Cure II accomplishes nothing. Healing requirements are embarrassingly low in most content, including savage. When you have bosses like E7S where two full minutes go by and all the healers do is weave an oGCD between their DoT weave, it's poorly designed. That's two minutes where you're a gimped DPS with a single button "rotation." It isn't like the fight suddenly ramps up in healing intensity later. When you look at the normal modes though, it's downright ridiculous how little healing you actually do. Case in point, I healed E9N with a friend and literally did nothing but spam Glare for 95% of the fight. Now this wasn't me greeding while she healbotted. We were both spamming our nukes. There's simply so little healing her kit on Astro managed everything with barely any GCDs used.
Increasing healing requirements is part of a solution, but not the whole solution. It can't be. Downtime is a thing. It always will be. That's just how it works. If you make healing in most content so time-consuming that there's very little room for downtime, healing is now only the purview of the best-in-role players. If healing is to be accessible for a range of player skill levels, you leave enough room for mistakes that the more experienced players have downtime. How that downtime gets filled is up to design consideration; damage has worked reasonably well in the past. As long as it's a satisfying reward I'm working toward. That's two of the big red flags that got me to drop the role for DPS this expansion; the skill floor for "enough" healing got so low that you can hit it very quickly, and the reward for slimming down your performance there is...casting one spell a thousand times. Which is boring. Don't get me wrong, I'm not opposed to the idea of higher healing requirements (abysmal skill floor be damned, there comes a point where you should at least expect a minimum level of healing skill). I'm not an elite best-in-role Ultimate raider, but I'm also no slouch at playing healers. Even if you increase healing requirements, I'm not going to be wowed by getting to cast Glare more as my crowing achievement for improving my gameplay.