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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    Unfortunately, if you give healers skills of this type, their kits still become redundant as they out-gear content as enemies will die too quickly for them to be of much use. I don't think the devs will ever go this direction with healers. I believe they learned that giving healers too much utility causes leap frogging as was the case in HW and SB.

    I have mentioned WHM having to sustain their PoM buff as an additional/improvement to the lily mechanic while brainstorming on how to convert the passive lily system to an interactive one where the WHM has to earn their lilies. It's basically greased lightning though, and even though the devs would intend for it to be a buff they accrue throughout a battle, they know that the gripes will come from everywhere because now the WHM would be losing DPS when it is forced to drop.
    Having 1/3 of the kit being party utility doesn't change the fact that healers as a class become redundant anyway. At least you have 2/3 of the class kit that still remains useful, as opposed to 1/2.

    It's all in the details I suppose. I also see it as an avenue for differentiating the healers, giving each one their own little thing to do that separates them from the rest.

    BLM solved the "Forced to drop" problem with "Umbral Soul". I can't see why WHM would have it any different. If self Dps buffs are also maintained by healing, it might even encourage WHM to do so even more.
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  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    Having 1/3 of the kit being party utility doesn't change the fact that healers as a class become redundant anyway. At least you have 2/3 of the class kit that still remains useful, as opposed to 1/2.

    It's all in the details I suppose. I also see it as an avenue for differentiating the healers, giving each one their own little thing to do that separates them from the rest.

    BLM solved the "Forced to drop" problem with "Umbral Soul". I can't see why WHM would have it any different. If self Dps buffs are also maintained by healing, it might even encourage WHM to do so even more.
    Be that as it may, I think it is a flawed design philosophy to develop job actions with a 'minimize losses' approach. But perhaps it is unavoidable with healing.

    As for the forced to drop, we would have to assume that based on how SE designs healers, they would not possess an ability that sustains their uptime buff when the boss goes bye-bye, or between engaging with enemies. That is why I mentioned that.
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