Quote Originally Posted by Saefinn View Post
I think their intention ends up being a moot point when the result is undesirable because with the problems caused they can see that what they tried to do isn't working.
Fair enough, though in that case, it's just a matter of enough voices telling them to change back, like with the change over alliance raid loot.

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Regarding complexity of healing kit, is it not comparable with DPS and their damage kit?

Two scenarios:

1. If fights are not demanding the full use of the healing kit, then that complexity is reduced for that fight.
2. If fights are demanding the full use, then players who choose to be healers would either learn their full kit or decide it's not the role for them, just like some players think DPS are too complicated to "master" and decide it's not for them or others with the role of tank. And for this scenario, a simplified damage kit also helps.

And yes, the problem of bloat can and does happen, but that's across all three roles. And I personally would support further reduction in buttons but with more meaningful interaction, but that's just me. I know some players think more buttons is more fun, and that's fine.