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  1. #251
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    What i also find quite interesting on the topic of pvp, as far as i recall, priests in WoW also get a punishing debuff if they apply any healing effects on themselves (not sure if this apply if healing someone else), but just a minor thing like this could already push our pvp into a good direction.
    (0)

  2. #252
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    A history of WoW Talent Tree: https://www.youtube.com/watch?v=NujhDV0jYww Blizzard has continually updated the talents because of meta. I remember in Vanilla WoW Raid scene that if you weren't "spec'ed" right you got the boot.

    Now another key difference is WoW offers 12 class and you can specialize a role. The only difference with FFXIV is rather than choosing a spec, you just chose a job.
    (2)
    Last edited by Dyvid; 12-19-2020 at 12:57 AM.

  3. #253
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    Now another key difference is WoW offers 12 class and you can specialize a role. The only difference with FFXIV is rather than choosing a spec, you just chose a job.
    FF14's way is infinitely preferably in my opinion.
    I can play what I want and not get harassed.
    I have a friend who plays a warrior on WoW and made a better build than the standard one and even though he constantly makes the nay-sayers eat their words he's constantly shit talked and harassed by new ones weekly.
    I don't want the devs to waste their time so I can pretend I have options with skill trees.
    (2)

  4. #254
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Dyvid View Post
    Now another key difference is WoW offers 12 class and you can specialize a role. The only difference with FFXIV is rather than choosing a spec, you just chose a job.
    An comparable example to wow classes and spec would be SMN/SCH, level one of them and you level both.
    (0)

  5. #255
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    An comparable example to wow classes and spec would be SMN/SCH, level one of them and you level both.
    Not really the example I was trying to convey. Take WoW Warlock for example: Affliction, Demonology, Destruction specs. Affliction is you DoT mage, Demonology fills the screen with temp pets, and Destruction is Fire Mage, lol? Now it I wants to play a pet DoT mage in FFXIV I would go SMN, however if I want to play a Destruction type I would switch to BLM.

    Now it is true the original idea behind ACN was all classes were going to branch off into new jobs but the Devs didn't like how it turned out and decided to just add jobs rather than a different spec of a class.

    Quote Originally Posted by ItMe View Post
    FF14's way is infinitely preferably in my opinion.
    I can play what I want and not get harassed.
    I have a friend who plays a warrior on WoW and made a better build than the standard one and even though he constantly makes the nay-sayers eat their words he's constantly shit talked and harassed by new ones weekly.
    I don't want the devs to waste their time so I can pretend I have options with skill trees.
    Plus it takes more time for the devs to balance out every spec so one doesn't rein king. I guess it's a moot point because rather than balance spec we have to balance jobs.... I guess my ultimate point is a spec is just the same as a job and wouldn't solve the Healer problem.
    (2)
    Last edited by Dyvid; 12-19-2020 at 03:00 AM.

  6. #256
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Realistically, any game will have people who want to optimize; for some, it's literally the endgame. (It's honestly starting to get that way for me. Well, one of the two endgames; the other is glamour.) It's why the Balance exists here in FFXIV, among other things. Others will want to play their own way.

    In a single player game—take Cyberpunk 2077, as an example—that wouldn't matter. The person who wanted to build out V's skill tree such that they were numerically optimal in combat and the person who wants to do stealth and katanas solely because "I think ninjas and stuff are neat" do not affect each other's play in any meaningful way.

    In an MMO, though, they do. And if someone's preferred playstyle means a dungeon takes 40 minutes, or a raid involves 5 wipes, versus a quick run? Someone else is gonna be not happy. Because one person's playstyle can hinder another's progress.

    Moreover, there's a lot of ability interactions that effect the party overall, not just progression in the abstract; two dancers both hitting Technical at the same time wastes the Technical buff, which is discarding potential damage for the group. Same with a monk never using Brotherhood. A SCH and AST both shielding someone will overwrite the shields (unless the SCH crits and gets Catalyze, which does stack with AST) and be wasted potency. Etc.

    And it's particularly pronounced in serious endgame content, because people often get focused on efficiency; if someone is playing in a way that's fun for them but isn't optimal for the group, they absolutely might find themselves feeling pressured to change to a more optimal method.

    No matter what the devs do, someone's going to figure out the 'optimal' method and many people are going to prefer those they do content with use that method. (I mean, how many people on the receiving end ever really wanted cards other than Balance most of the time prior to the AST reworking?)

    Granted, there are games where there are exceptions; old school Secret World was one, because the deck system literally was so broad that there were easily 10 different ways to build a super-effective deck to do Thing X for any given X. Yeah, there were some decks that were considered 'optimal' in serious content, but people were always finding new weird ways to put stuff together, so folks were more open to alternatives. (My blood/elemental build with passive traits from assault rifle had honestly less than zero justification to work as well as it did... but it was stupid effective as a combat healer, so no one questioned it.)

    On the other hand, it was seemingly near impossible to actually balance content in any sane way with such a wide spread, and old-school Secret World also had about 30+ really badly broken ways to do Thing X for any given X. Which was hugely problematic as a combination; with no real guidance on building an effective deck, I know a lot of people who built something 'fun' that got them through Kingsmouth and the Savage Coast, and then when they hit the Blue Mountains and the difficulty ramped up a little bit, their utterly broken builds hit a wall and they felt unable to progress. More than a few left the game rather than try to figure out how to rework their deck. Meanwhile, others had absurdly effective deck builds and just blitzed the entire third zone's content like mowing a lawn.

    So diversity in builds/specializations/etc. is not always a good thing, either.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  7. #257
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Packetdancer View Post
    So diversity in builds/specializations/etc. is not always a good thing, either.
    A bit too reductionist for me but I get you.
    In the end it comes down to having fun. If it isn't, why bother? And having to make meaningful decisions certainly is more fun than AoE #1 followed by AoE #2. And yet every time SE 'fixes' a class it gets reduced to a more simple form. That is not engaging. At least not for me.

    I mean, why do people wany to pull wall to wall? To save time. Because they are bored. Because everything bar current content requires no real effort. The minute to minute gameplay needs some serious overhaul. And that's not achieved by making everything feel the same if you ask me.
    (0)

  8. #258
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aeducan View Post
    Slightly on tangent here, but is it true that I will be pressured to conform to people's expectations regarding my build once I reach end-game?
    More or less. There are certain talents that are simply flat out better for the content you're doing, often depending on the party size. But sometimes you also have two choices for a talent row that are both equal in performance.
    The biggest issue that WoW has are the "borrowed power" systems that the devs feel the need to implement, they almost always force you into a very specific set of choices because otherwise you're just severely gimping yourself in endgame content and changing those around requires an endless amount of grind or some arbitrary timed lockout.
    (3)

  9. #259
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    If you’re only a priest in WoW you’re probably a better healer than if you mainly play MCH in 14 but switch to WHM once a week to get healer loot.

    Did my raid runs today, on two of the four both healers died at the same time, on one run they were both dead at the same time on two occasions. We were lucky on both runs to have a RDM who saved the run.

    The quality of healers in 14 is bad and until it improves I can’t see them making healing more complicated.
    (0)

  10. #260
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vickii View Post
    Did my raid runs today, on two of the four both healers died at the same time, on one run they were both dead at the same time on two occasions.
    I seem to be experiencing this a lot lately in the new Eden raids, ridiculously so. Seems like every time a boss does any mechanic at all at least one of the healers goes down, but sometimes both...more often that I'm comfortable with, really. Thankfully my OT had my back during one of my most recent ones. Healers dropped, I wasn't getting healed, and that other Gunbreaker pulled the boss off of me and held it until the healers were back up again. Bless them.
    (1)
    Last edited by Vahlnir; 12-20-2020 at 10:02 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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