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  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by linayar View Post
    A couple of considerations:

    1. There is a limit to the number of abilities they want to have, so more DPS abilities would take the place of some healing abilities.
    2. As I said before, depending on how these DPS abilities work together, it might feel bad to interrupt them to heal. It would be a similar reason to why they remove cleric and tank's DPS stances.
    In counter to this.

    Speaking as a controller user, who are supposedly more limited in space for abilities, on WHM and SCH I still have space for more abilities. The same sort of space AST's card abilities take up. AST doesn't need new abilities, it needs reworking of existing ones.

    Given there is bloat in the number of healing-related abilities versus what we actually need, there's wiggle room here to swap them for other abilities. After all, they took up the space that DPS abilities took before.

    And of course, the main important point: we did just fine before.

    As I've played since the game's BETA as a healer, I can tell you what it was like for all these DPS abilities to work together, it didn't feel bad to interrupt them. Because it didn't flow in the same way as say, a Dragoon or a Monk, which can feel terrible when your rotation is interrupted. When you think of it this way, Gemina's comment about not comparing healers to tanks, because tanks too have a rotational flow like DPS jobs have. Healers never did, but what they did have, was more abilities they could use in their downtime.

    And it wasn't clunky like turning Cleric stance on and off. Because there was no combo bonus nor any buffs to keep up through your abilities.

    You could cast Miasma, heal then cast Bio and Bio II after. So the flow could be more dynamic that a standard DPS rotation, likely because they've considered that you might have to heal.

    So your flow as a SCH might be:
    Physick -> Miasma -> Physick -> Bio -> Bio II -> Bane -> Broil -> Ruin II -> Fey Wind
    Or it might be
    Succor-> Miasma -> Lustrate -> Bio -> Bio II -> Bane -> Shadowflare -> Adloquium -> Miasma III
    Or
    Miasma -> Bio -> Indomnibility -> Bio II -> Bane -> Shadowflare -> Miasma III

    It really depended on what needs casting at the time.
    (6)
    Last edited by Saefinn; 12-13-2020 at 07:49 AM.