Quote Originally Posted by tdb View Post
Tanks and dps get to keep a 100% uptime on their dps rotation though. Healers spend maybe 20% of their time on heals and 80% on the very barebones dps rotation.
That's just the nature of the role. Healing targets allies while dealing damage and tanking target enemies.

Then why do they design content with so little need to actually heal? Why can I solo heal Puppets' Bunker, a duty with two healers per party, and still spend half my time spamming glare?
Because dealing damage is the main point of any encounter. Healing being the main thing simply means, as a healer, you focus healing over dealing damage as needed.