Quote Originally Posted by Saefinn View Post
Then make that 80% more interesting. Spamming Glare or Broil or Malefic for the vast majority of it is dull-as-heck.

But people don't want that because they will just complain that the healer in their party is DPSing too much and should be healing especially if that healer makes a mistake. Hey, I'm all for ignoring those people, but the devs would need to as well. Judging by Yoshi P's comments this time around I don't think they are given the aim behind the SCH change was for people to rely on aetherflow more for healing and less on Energy Drain.

Either, healing needs to be frequent and engaging enough to be fun, or our DPS needs to be engaging enough, or a bit of both. Me? I'd rather a bit of both, because it's a game the favours DPS and it's a healer role.

Infrequent healing and dull & unengaging DPS is the worst of both worlds if you're a healer player. Hey, DPS and tanks might not mind so much, but they get to enjoy their preferred role.
If, by 80%, you mean the damage side, because of the difference in target for healing (AOE aside), maybe they want it simple so that you can switch to heal anytime you feel you need to (though ideally you would know when that would be and can plan for it).

What's frustrating is they had this balance right IMO. But they decided to change it.
Out of curiosity, when was that?