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  1. #11
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    Jul 2020
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    Quote Originally Posted by Saefinn View Post
    In counter to this.

    ...
    Ok, I understand now. You just want more variety of independent DPS abilities rather than actual DPS combos. I guess that's workable, though I wonder how that would work in practice.

    On the one hand, you have healers who don't like to deal damage. Would having more DPS abilities have a bigger negative impact on the party's total DPS requirement when these same players still won't use them?

    On the other hand, you have healers who only like to deal damage. Would having more DPS abilities make them heal even less? (I actually had this experience on yesterday's trial where I was tanking Zurvan normal and no one was dying and yet the two healers can't seem to keep me (or the other tank on one occasion) alive and I've used all my CDs.)

    In the end, will the dev trust the wider healer community to handle more DPS abilities? Maybe or maybe not it seems.

    Quote Originally Posted by tdb View Post
    GNB can execute Gnashing Fang combo without interrupting Keen Edge combo. DNC can execute dances without interrupting combo. Same with NIN's ninjitsu. And many of MCH's attacks. There's plenty of precedent of non-combo-breaking abilities, so the same could be applied here (as long as you don't abandon the DPS combo for too long - but if you do need to do enough heals back-to-back that the combo is abandoned, then the heals were probably more important anyway).
    Indeed, but will people end up complaining about healers who don't know when to interrupt their DPS combo for a much needed heal or even for healers who don't even do their combos and thus losing out on DPS?
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    Last edited by linayar; 12-13-2020 at 05:33 PM.