Quote Originally Posted by Loki View Post
dps? a single spell, fortunatly for solo stuff
dot/hot/cc(lol)/shield/buff/cure/raise/rescue = healer gameplay

Have we got dps/magic rotations? nope
Have we got some tanks skills? nope

But dps and tanks have some healers's gameplay, that's just what i wanted to put forward.
Tank and DPS don't really have healer rotations either and (self) sustain is just as much tank gameplay as it is healer's (to a greater extent). If anything, healer has more DPS rotation than DPS/tank has healer rotation.

Red Mage and Paladin are the closest to being healer, but I don't think either are expected to heal in most circumstances (unless there is a weird thing going on in their rotation that I don't know about which would raise their DPS/whatever by incorporating those healing spells more frequently). And even then, for paladin, healing would still be true to that version of a tank.

Quote Originally Posted by Saefinn View Post
The attitude seems to be:
Healers should heal not do anything else. The devs have made comments multiple times to reflect they'd rather healers to have more healing focus and have stripped our non-healing capabilities and added to our healing capabilities. And there is some level of community attitude that healers shouldn't DPS they should only heal, that's their job.
I think that's just the same attitude that some people have over DPS not using their non-DPS abilities. Simply put, if the devs didn't want you to use them, they wouldn't make those abilities available. Even with the latest change to Scholar, they still buffed part of its DPS to compensate for the nerf of one ability that shares resources with healing abilities.

If anything, the fact that they gave healers so much DPS with so "few" abilities just shows that the devs want healers to deal damage (while still not losing focus on healing being the main thing).