damage boosts for full healed parties would merely open up more healer abuse by parsers who refuse to dodge out of aoes. It would also only swap glare/broil/malefic spam to heal spam which is just as boring, now with added salt

Restoring dps rotations and buffs and cutting down the number of redundant heals available would make everyone much happier. Curebots will still be spamming cure, actual healers who pull their weight and keep the party alive while putting out damage will be happy again.

Remember ARR, HW and SB? SE was praised for their combat medic approach to healers in these expansions by people in and out of ff14 to the point competitors copied it, and its why WHM was utterly reviled when they tried to force a pure healer mentality on it in SB. As of now, healers have far too many healing buttons that a lot of gcd ones are never used.

Give sch back shadowflare, bane, dots and a fairy thats actually a useful pet, give whm back aero 3, self buffs and give it some actual water magic, give ast back its cards, time manipulation and stun

Fun>balance always. Once the jobs are fun, then the devs can tweak the numbers till they are balanced.