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  1. #51
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I made a guide based on the group I was in clearing Second Coil of Bahamut - Turn 4 for the Morbol Mount in about 6 minutes. Just 4 more to go.

    I really do wish we had a cooldown other than Diamondback or at least make Cactguard a self-buff one like Raw Intuition, because if you miss the timing for those casts you're screwed.
    (2)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  2. #52
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I've made some updates to the OP to better reflect my thoughts on Blue Mage a a little less than a year later. As we head towards 5.45, I'm hoping to talk more with other players who have doubled down and played most of the content as BLU.
    (0)

  3. #53
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I can't say that a Job Gauge would be efficient from the currently existing system where you can see what effect an enemy is under just by looking at the icons. At the same time, I don't think that there's much to be gained by dividing up the slots based on Level Sync because you'd lose the fun of selecting whatever spells you want to bring into a Dungeon for what's "Best in Slot". We already have to technically do that when going for the Savage Challenges to make sure whatever is in our sights dies.

    Mimicry, I do feel should be a Totem because it's essential for selecting the roles we play and personally I would just prefer if we could toggle it from Tank > Healer > DPS while outside of battle. That way we don't have any more accidents where we pressed the wrong button and now we have to leave the instance to find another player to mimic. The mimicry should also have more effect on the spells, like making it so that if you have Tank Mimicry stops Mighty Guard's damage reduction on even spells like Veil of the Whorl. Why would you nerf counter-damage?

    I also agree that the status effects could give secondary effects. On my own blog, I listed how I always wanted something like instead of applying Dropsy to an enemy, if you use Aqua Breath with Toad Oil applied, it would give the enemy the Oil status effect so they would take additional fire damage. Or if you used Song of Torment on an enemy that was sleeping then they'd get a Nightmare Debuff or something similar. Adding in some things like that would encourage more creativity.

    As far as I'm concerned the Instant Death is fine as it is. The only bosses who aren't immune to it are midbosses and its a waste of time.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  4. #54
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I don't think BLU needs a job gauge as a secondary resource per se. I some regards I consider the spellbook it's own sense of a job gauge. So in contrast, just having a "peek" menu is just a bit a flavor that saves you a bit of time in determining what effects you can or can't apply. This also helps in Masked Carnivale as the menu does tell you the resistances, but in case you forgot, it's right there on the Libra Gauge. No need to waste an attempt at seeing if Missile works either. When it comes to being max level, you're going to min-max on your abilities anyways- the job was designed that way. Realistically, it's hardly a job that has room for creativity. Any creativity about it is imagined until you get to that high level content that forces you to min-max. So I think BiS per level is really the appropriate way to go- that is if the job were to ever be a "normal job", which I personally would still rather see. As DPS BLU, Once you spend your Primal spells to AoE, weaving Fire Agnon stops being potently optimal to keep AoEing, so you switch to an alternate AoE which would be Dragon/Ram combo or BlackKnight/WhiteKnight combo (It should be Black/White because range), and if enemies aren't susceptible to those ailments, then the next best thing is Electrogenesis or Alpine Draft. This set-up of course ignoring Instant Death. The job really leads you to keep optimizing until you see a complete rotation with all the tools of other job's equivalency.

    I will say, Mighty Gaurd is alright where it's at. Maybe a little less of a damage nerf would be nice, but otherwise I can definitely see why BLU would get that treatment compared to other tanks. I still use Veil of the Whorl, and Ice Spikes in my tank setup. Considering I have alot of DoT's going with it, it does add on a little. Although it took me a while to realize maybe I shouldn't be using Toad Oil with it, since I'm not slotting Self-Destruct, and I kinda want enemies to hit me if I'm using those spells. Some buffs would def be nice for those counter shields, but I see they mean for those to be tank spells and I'm inclined to use them that way.

    With status ailments, I just really wish they'd differentiate a few of them in utility. Sleep being so useless is kind of weird. Repose or Sleep(ga) could be more useful in general and the best way to achieve that would be by making it usable while AoEing trash. IDK what abilities Shadowbringers expansion would hold, but the Morpho in Ill Mheg have an ability called Incubus which deals area damage and puts enemies to sleep. Say we got that spell- it would be hard to justify using it if sleep didn't have a better utility about it. I really mean those kind of adjustments go along for the other jobs as well- just how status effects feel forgotten about makes it feel so off on BLU. There's like no reason to ever slot Acorn Bomb or Chirp.

    Instant Death on even Mid-bosses is actually kinda lame imo. What I was trying to convey there is that I would be alright if other jobs even had their own versions of an Instant Death- and were that the case, I wouldn't want to see mid bosses just drop. Nor do I like seeing that in the BLU content. Trash is trivial, but DO want to fight the bosses. It's kind of disappointing when I'm doing a BLU run and a boss that I actually did want to fight gets one-shotted. Thats one thing I can say for certain is NOT fun about those kind of abilities.

    I guess, overall playing BLU kind affected my opinion about the main game more than BLU itself. It being as interesting a job as it is just highlights some of the features where the main-line jobs are lacking.
    (1)

  5. #55
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Blue magic spells have been adjusted.

    Mighty Guard: Reduction to damage dealt has been changed from 70% to 40%.
    Sticky Tongue: The additional effect "Increased enmity" has been added.
    Devour: Increase to duration when under the effect of Aetherial Mimicry: Tank has been changed from 15s to 70s.

    Patch Notes are out! I’m very happy with these adjustments. These almost exact things are in my personal notes on BLU. Before BLU was ever even a thing I always thought Sticky Tongue should be a ranged enmity spell. As a direct response to what I said above, they reduced the damage penalty on Mighty Guard without completely removing it. And Devour is now a health pool upkeep rather than something to just use whenever. All in all these are great changes that I could have hoped for. There are however a few more things that need some love, namely Angel Whisper (It should give living targets an auto-life when mimicking healer.), and Loom (It should be instant cast with 2 stacks.)
    (1)

  6. #56
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I really would like to see BLU in the ultimate.
    They could just disable all normal rewards for it once a BLU is in the group.

    Same for Potd and HoH.
    Make a special Blu ranking for them or just disable all "normal" archivements for a Blu solo run.

    We also don't have any information about BLU in eureka.
    That could still be a possibility.
    (1)

  7. #57
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Patch notes have addressed some issues for Tanking at least. Still wish they changed Cactguard.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  8. #58
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Don't know if I like it. Bosses in Savage are already hitting hard enough, even with the former Mighty Guard. Seeing it dropping down from 70% to 40% doesn't make it easier.
    (1)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  9. #59
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    Don't know if I like it. Bosses in Savage are already hitting hard enough, even with the former Mighty Guard. Seeing it dropping down from 70% to 40% doesn't make it easier.
    I see that you misread the patch notes just as I did at first.
    It is actually changing the damages dealt, not the damages received. They are actually buffing BLU DPS when using Tank mimicry
    (3)
    Last edited by Garnix; 12-08-2020 at 08:24 AM.

  10. #60
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Garnix View Post
    I see that you misread the patch notes just as I did at first.
    It is actually changing the damages dealt, not the damages received. They are actually buffing BLU DPS when using Tank mimicry
    It essentially doubles the damage of a tank, from 30% to 60% of the non-tank BLUs.
    (2)

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