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  1. #1
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpiralMask View Post
    ultravibration's great outside of the last leg of temple of the fist (but Lv5 death doesn't work on those guys either, so it's sort of moot).
    They're undead. Saintly Beam has 500 potency against them. Sanctify them.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  2. #2
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    i didnt have it at the time (that IS tons of fun on them since i'm STILL farming for the arhat fending chest+minion there), but my post there wasnt a complaint that it doesnt work, just noting that they're not affected by it (same with the couerl's not being affected by deep freeze and therefore ultra). it's fine/cool that some mobs arent affected by certain spells (this case them being undead as you noted), and its a great spell outside of that specific scenario.
    (0)

  3. #3
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    comments on floor 31: boy i sure do love having to slog all the way through the easy-but-long first phase every time the second phase kills me for not getting a mechanic correctly (that you may very well be seeing for the first time ever).

    it certainly wasn't the worst part of duo-pepsiman or anything since it ruined the ability to so much as practice the fight, but now it's story-required.
    (0)

  4. #4
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    They really should add a level 50 overworld mob for Aetherial Mimicry and make it 100% drop, as it is more or less required if you want to do all BLU synced content.
    (0)

  5. #5
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Styrmwyda View Post
    They really should add a level 50 overworld mob for Aetherial Mimicry and make it 100% drop, as it is more or less required if you want to do all BLU synced content.
    at the very least it's pretty easy to get from the carnevale (since its a short fight after an almost instant first bit), and you can always back out or wall it in phase 3 if you dont get it
    (0)

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    personally so far

    Basic instinct: about fucking time this solo job was able to solo things

    Rocket punch/peripheal synthesis: The lightheaded debuff just doesn't last long enough and gets resisted too quick. If an aoe drops you can forget about it.

    Saintly beam: Fun fact- the glare and dia spells originally did what this spell does back in FF1. But they wanted light mage this expansion. Seems to be ok

    Nightbloom: I've always thought that blu needed more impactful boss abilities in the vein of surpankha or shock strike. This is excellent, and an ult to boot. Now where's my yuna dance mortal revolution >>

    masked carnival fight: I didn't have much trouble, but the second round's just unfair. The tornados obscure vision too much, their growing state gives a warning that might as well not exist its so short. The meteor seems to have fiddly timing. Finally it sucks you don't have a level 70 cane when you fight him.

    no limit break still. This is getting annoying now

    healing on blu, even without all the healing stuff (no strotram yet) is more fun than any of the current healers by a long shot. I actually have a rotation to do in down time, the mp requirements are just high enough i need to pay attention. One healing ogcd and blu healer will be the third best iteration of a healer I've played in ffxiv (behind 3.0 ast and whm)

    log completion: we can solo most duties now. But we can't solo and complete the blu log. Can this be changed? Also on another note, I'm still failing to see any reward to completing the BLU log beyond allied seals.
    (1)
    Last edited by Recon1o6; 02-08-2021 at 10:27 PM.

  7. #7
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    It's kinda funny to me that BLU is almost more of a summoner than SMN with as many primal abilities are on their hotbars/loadouts (both amount and sheer variety)
    (6)

  8. #8
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Finally it sucks you don't have a level 70 cane when you fight him.
    BLU weapons are normalized. The only difference between the 60 and 70 weapons is the materia you can slot. The extra stats you get upgrading two materia to grade 6 aren't going to make or break the fight.



    Quote Originally Posted by SpiralMask View Post
    It's kinda funny to me that BLU is almost more of a summoner than SMN with as many primal abilities are on their hotbars/loadouts (both amount and sheer variety)
    Agreed. I always felt that the devs really blew it with SMN back in HW. Painflare could have been Thundershock with a Ramuh animation, Tri-disaster could have been Acid Rain with a Levi animation, Ruin 3 could have been Ice Lance with a Shiva animation, etc. It would have added the classic summoner feel and also resolved the egi-glamour issue, all while having absolutely no effect on gameplay or balance. They had the perfect opportunity... and completely missed it.
    (1)

  9. #9
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SpiralMask View Post
    It's kinda funny to me that BLU is almost more of a summoner than SMN with as many primal abilities are on their hotbars/loadouts (both amount and sheer variety)
    For me, it's extremely infuriating.

    But yeah, I'm truly hoping for some proper Egi glamours by 6.0 at the latest.
    Because at this point (around 4 years and counting), it's just inexcusable.
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exodus-E View Post
    For me, it's extremely infuriating.

    But yeah, I'm truly hoping for some proper Egi glamours by 6.0 at the latest.
    Because at this point (around 4 years and counting), it's just inexcusable.
    I keep thinking that one of the reasons why Egi-Glam have been un addressed for quite a while is that SMN's aren't using Egis anymore in EW, thus making the whole idea of Egi glam moot. But if they do, I hope we can at least keep the old Egis and Carbys as cosmetic companions!
    (0)

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