Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 126

Hybrid View

  1. #1
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    The Blue Academy faculty managed to get World Second on clearing Omega Savage as Blue Mage: https://www.youtube.com/watch?v=BcEhogzLULM
    (2)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  2. #2
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    there may be some hope for may's reveals on class changes (because there's always a shiny class skill showcase to try and sell each one for the expac), but i don't have my hopes up for much of anything at this point.
    (3)

  3. #3
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    The new update has been pretty cool. I like the addition of Primal Roar to allow the job to actually solo, but it comes so late that it doesn’t exactly matter unless I were to make another character, oh well. With the addition of more spells, I’m more compelled to take spells like White Wind out of my DPS builds. As a healer main I’m thankful for this because it feels like other players are trusting me more to do my job and heal rather than being in fear of dying if they miss White Wind themselves. I would still very much like this job to be allowed in the main game, especially post level 70 where every roles kit feels fully fleshed out including a physical and ranged style DPS. I think I’m generally alright with the limited functionality UNDER level 70. I’m hoping that the fact that the only new Carnivale event was Gogo, that we will transition to a real job soon. Here’s hoping.
    (0)

  4. #4
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Best in slot at the moment for Blue Mage: https://www.youtube.com/watch?v=f-k9HltIwJ0

    Spell Speed and Determination seems to be most consistent, but Crit and Determination can work.
    (0)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  5. #5
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    So, the big BLU update has been around for a while. Thoughs.
    I am enjoying StormBLUd a lot.
    DPS BLU is probably my favorite DPS class in the game. Instead of traditional FFXIV rotations, we have a lot of different abilities with separate cooldowns. The new MF opener is really satisfying to pull off, Nightbloom, Matra Magic and Phantom Flurry actually feel like capstone skills. Cold Fog is great, it's like Riddle of Earth and Requiescat loved each other very much and decided to have a child. TWTT is a 3 GCD combo that feels satisfying to use. It's the most fun i have had playing a DPS job in FFXIV.
    Heal BLU. You know what, it's actually the most fun i have had healing in FF XIV as well. Angel Snack is a great addition to the kit. White Wind snapshots is amazing when you do it consistently and hilarious at the same time, when it misses on person and you try to panic heal them as well. Considering, how predictable incoming damage is and how powerful White Wind and Snacc are i do not even miss OGCDs much, but 1 or 2 would be a welcome addition. When you're not healing, you have a lot of stuff to do and it feels good since you have most of your dps kit. Gobskin and Stotram is also good for less spicy incoming aoes.
    Tanking was also made a lot more enjoyable. Dragon Force is literally what we have been asking for and finally got it. Chelonian Gate is like a bastard child of Rampart and TBN, but it's decent. Devour being upkeep buff, is worse, than it just being a passive aspect of tank mimic, but it gets the job of "not being as squishy" done.
    Overall, BLU 70 finally feels like an OP class we were promised at the start but got the beta version of it at the beginning instead.
    (1)
    Last edited by Flay_wind; 03-05-2021 at 04:21 PM.

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flay_wind View Post
    Heal BLU. You know what, it's actually the most fun i have had healing in FF XIV as well. Angel Snack is a great addition to the kit. White Wind snapshots is amazing when you do it consistently and hilarious at the same time, when it misses on person and you try to panic heal them as well. Considering, how predictable incoming damage is and how powerful White Wind and Snacc are i do not even miss OGCDs much, but 1 or 2 would be a welcome addition. When you're not healing, you have a lot of stuff to do and it feels good since you have most of your dps kit. Gobskin and Stotram is also good for less spicy incoming aoes.
    There's one thing that Blue Mage healing needs attention and that is with tank healing.

    Unless your Blue Mage tank is doing a spot-on job with the unreliable defensives/occasional white winds/etc, chances are that you'll be casting Pom Cure a lot... And - just - Pom Cure for tank healing, because all of the other spells: White Wind / Strotram / Angel Snack / Gobskin are all suited for AoE healing.

    Thank goodness that we have dps oGCD spells that can be weaved between the Pom Cures, else it would simply be a mindless thing to do to maintain the tank alive. I hope the next update adds more single-target tools, maybe some ogcd 5 star spells, especially if the tanks keep being as squishy and spiky as they are now.

    I love the DPSer Blue Mage, though... The only thing that I'd change is actually turning the Condensed Libra into an actual job gauge mechanic that dynamically shifted through empowered elements.
    (1)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raikai View Post
    There's one thing that Blue Mage healing needs attention and that is with tank healing.

    Unless your Blue Mage tank is doing a spot-on job with the unreliable defensives/occasional white winds/etc, chances are that you'll be casting Pom Cure a lot... And - just - Pom Cure for tank healing, because all of the other spells: White Wind / Strotram / Angel Snack / Gobskin are all suited for AoE healing.

    Thank goodness that we have dps oGCD spells that can be weaved between the Pom Cures, else it would simply be a mindless thing to do to maintain the tank alive. I hope the next update adds more single-target tools, maybe some ogcd 5 star spells, especially if the tanks keep being as squishy and spiky as they are now.

    I love the DPSer Blue Mage, though... The only thing that I'd change is actually turning the Condensed Libra into an actual job gauge mechanic that dynamically shifted through empowered elements.
    Just an update to this post that I forgot: Tenacity doesn't affect Blue mages. I presumed it did with Tanking Mimicry since it was meant to turn you into... a tank, but alas. It would certainly help with the squishyness of the role and unreliability of the tankbuster mitigators.
    (0)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Okay, I've got into the thankless task of trying to be a Tanky Blue Mage... Experimented with a lot of things, including melding tenacity to see if it helped with the spiky-ness.

    But I realized one thing... Even if the stats/mighty guard defense/tank mimicry were tuned to make Blue Tanks more resistant, it won't do any good unless they rectify a huge issue with the role:

    Mitigation spells having a cast time.

    The bosses were all designed behind knowing that conventional Tank mitigation spells are insta cast and oGCD - so you can properly react to the tankbuster cast time. This is nearly impossible as a Blue Mage. Diamondback, Dragon Force and Chelonian Gate all have a nasty nearly 2s cast time, and if you're using GCDs to attack the boss, chances are the global cooldown will still be rolling when you absolutely need to press one of those buttons.

    Swiftcast helps a bit, but still it won't be up for every time you need. My proposal is, just let all of those spells be instant-cast while you're under Tank mimicry! It will help the survivability a LOT.
    (1)

  9. #9
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raikai View Post
    Okay, I've got into the thankless task of trying to be a Tanky Blue Mage... Experimented with a lot of things, including melding tenacity to see if it helped with the spiky-ness.

    But I realized one thing... Even if the stats/mighty guard defense/tank mimicry were tuned to make Blue Tanks more resistant, it won't do any good unless they rectify a huge issue with the role:

    Mitigation spells having a cast time.

    The bosses were all designed behind knowing that conventional Tank mitigation spells are insta cast and oGCD - so you can properly react to the tankbuster cast time. This is nearly impossible as a Blue Mage. Diamondback, Dragon Force and Chelonian Gate all have a nasty nearly 2s cast time, and if you're using GCDs to attack the boss, chances are the global cooldown will still be rolling when you absolutely need to press one of those buttons.

    Swiftcast helps a bit, but still it won't be up for every time you need. My proposal is, just let all of those spells be instant-cast while you're under Tank mimicry! It will help the survivability a LOT.

    Yes. This. Having a cast time on mitigation makes it a lot harder when you've got about two seconds before the boss turns you into a puppet with a Tank buster.
    (0)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  10. #10
    Player
    zylo1010's Avatar
    Join Date
    Jan 2015
    Posts
    143
    Character
    Zylo Wilhams
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Honestly I'd be happy to they gave blu the ability to use squadrons and trusts. I use those more then anything since my friends moved on to other games lol.
    (5)

Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast