The Blue Academy faculty managed to get World Second on clearing Omega Savage as Blue Mage: https://www.youtube.com/watch?v=BcEhogzLULM

The Blue Academy faculty managed to get World Second on clearing Omega Savage as Blue Mage: https://www.youtube.com/watch?v=BcEhogzLULM
Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.


there may be some hope for may's reveals on class changes (because there's always a shiny class skill showcase to try and sell each one for the expac), but i don't have my hopes up for much of anything at this point.


The new update has been pretty cool. I like the addition of Primal Roar to allow the job to actually solo, but it comes so late that it doesn’t exactly matter unless I were to make another character, oh well. With the addition of more spells, I’m more compelled to take spells like White Wind out of my DPS builds. As a healer main I’m thankful for this because it feels like other players are trusting me more to do my job and heal rather than being in fear of dying if they miss White Wind themselves. I would still very much like this job to be allowed in the main game, especially post level 70 where every roles kit feels fully fleshed out including a physical and ranged style DPS. I think I’m generally alright with the limited functionality UNDER level 70. I’m hoping that the fact that the only new Carnivale event was Gogo, that we will transition to a real job soon. Here’s hoping.

Best in slot at the moment for Blue Mage: https://www.youtube.com/watch?v=f-k9HltIwJ0
Spell Speed and Determination seems to be most consistent, but Crit and Determination can work.
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So, the big BLU update has been around for a while. Thoughs.
I am enjoying StormBLUd a lot.
DPS BLU is probably my favorite DPS class in the game. Instead of traditional FFXIV rotations, we have a lot of different abilities with separate cooldowns. The new MF opener is really satisfying to pull off, Nightbloom, Matra Magic and Phantom Flurry actually feel like capstone skills. Cold Fog is great, it's like Riddle of Earth and Requiescat loved each other very much and decided to have a child. TWTT is a 3 GCD combo that feels satisfying to use. It's the most fun i have had playing a DPS job in FFXIV.
Heal BLU. You know what, it's actually the most fun i have had healing in FF XIV as well. Angel Snack is a great addition to the kit. White Wind snapshots is amazing when you do it consistently and hilarious at the same time, when it misses on person and you try to panic heal them as well. Considering, how predictable incoming damage is and how powerful White Wind and Snacc are i do not even miss OGCDs much, but 1 or 2 would be a welcome addition. When you're not healing, you have a lot of stuff to do and it feels good since you have most of your dps kit. Gobskin and Stotram is also good for less spicy incoming aoes.
Tanking was also made a lot more enjoyable. Dragon Force is literally what we have been asking for and finally got it. Chelonian Gate is like a bastard child of Rampart and TBN, but it's decent. Devour being upkeep buff, is worse, than it just being a passive aspect of tank mimic, but it gets the job of "not being as squishy" done.
Overall, BLU 70 finally feels like an OP class we were promised at the start but got the beta version of it at the beginning instead.
Last edited by Flay_wind; 03-05-2021 at 04:21 PM.
There's one thing that Blue Mage healing needs attention and that is with tank healing.Heal BLU. You know what, it's actually the most fun i have had healing in FF XIV as well. Angel Snack is a great addition to the kit. White Wind snapshots is amazing when you do it consistently and hilarious at the same time, when it misses on person and you try to panic heal them as well. Considering, how predictable incoming damage is and how powerful White Wind and Snacc are i do not even miss OGCDs much, but 1 or 2 would be a welcome addition. When you're not healing, you have a lot of stuff to do and it feels good since you have most of your dps kit. Gobskin and Stotram is also good for less spicy incoming aoes.
Unless your Blue Mage tank is doing a spot-on job with the unreliable defensives/occasional white winds/etc, chances are that you'll be casting Pom Cure a lot... And - just - Pom Cure for tank healing, because all of the other spells: White Wind / Strotram / Angel Snack / Gobskin are all suited for AoE healing.
Thank goodness that we have dps oGCD spells that can be weaved between the Pom Cures, else it would simply be a mindless thing to do to maintain the tank alive. I hope the next update adds more single-target tools, maybe some ogcd 5 star spells, especially if the tanks keep being as squishy and spiky as they are now.
I love the DPSer Blue Mage, though... The only thing that I'd change is actually turning the Condensed Libra into an actual job gauge mechanic that dynamically shifted through empowered elements.
Just an update to this post that I forgot: Tenacity doesn't affect Blue mages. I presumed it did with Tanking Mimicry since it was meant to turn you into... a tank, but alas. It would certainly help with the squishyness of the role and unreliability of the tankbuster mitigators.There's one thing that Blue Mage healing needs attention and that is with tank healing.
Unless your Blue Mage tank is doing a spot-on job with the unreliable defensives/occasional white winds/etc, chances are that you'll be casting Pom Cure a lot... And - just - Pom Cure for tank healing, because all of the other spells: White Wind / Strotram / Angel Snack / Gobskin are all suited for AoE healing.
Thank goodness that we have dps oGCD spells that can be weaved between the Pom Cures, else it would simply be a mindless thing to do to maintain the tank alive. I hope the next update adds more single-target tools, maybe some ogcd 5 star spells, especially if the tanks keep being as squishy and spiky as they are now.
I love the DPSer Blue Mage, though... The only thing that I'd change is actually turning the Condensed Libra into an actual job gauge mechanic that dynamically shifted through empowered elements.
Okay, I've got into the thankless task of trying to be a Tanky Blue Mage... Experimented with a lot of things, including melding tenacity to see if it helped with the spiky-ness.
But I realized one thing... Even if the stats/mighty guard defense/tank mimicry were tuned to make Blue Tanks more resistant, it won't do any good unless they rectify a huge issue with the role:
Mitigation spells having a cast time.
The bosses were all designed behind knowing that conventional Tank mitigation spells are insta cast and oGCD - so you can properly react to the tankbuster cast time. This is nearly impossible as a Blue Mage. Diamondback, Dragon Force and Chelonian Gate all have a nasty nearly 2s cast time, and if you're using GCDs to attack the boss, chances are the global cooldown will still be rolling when you absolutely need to press one of those buttons.
Swiftcast helps a bit, but still it won't be up for every time you need. My proposal is, just let all of those spells be instant-cast while you're under Tank mimicry! It will help the survivability a LOT.

Okay, I've got into the thankless task of trying to be a Tanky Blue Mage... Experimented with a lot of things, including melding tenacity to see if it helped with the spiky-ness.
But I realized one thing... Even if the stats/mighty guard defense/tank mimicry were tuned to make Blue Tanks more resistant, it won't do any good unless they rectify a huge issue with the role:
Mitigation spells having a cast time.
The bosses were all designed behind knowing that conventional Tank mitigation spells are insta cast and oGCD - so you can properly react to the tankbuster cast time. This is nearly impossible as a Blue Mage. Diamondback, Dragon Force and Chelonian Gate all have a nasty nearly 2s cast time, and if you're using GCDs to attack the boss, chances are the global cooldown will still be rolling when you absolutely need to press one of those buttons.
Swiftcast helps a bit, but still it won't be up for every time you need. My proposal is, just let all of those spells be instant-cast while you're under Tank mimicry! It will help the survivability a LOT.
Yes. This. Having a cast time on mitigation makes it a lot harder when you've got about two seconds before the boss turns you into a puppet with a Tank buster.
Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.
Honestly I'd be happy to they gave blu the ability to use squadrons and trusts. I use those more then anything since my friends moved on to other games lol.
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