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  1. #41
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I'm all for more canes, but for the DF they'd have to raise the Level Cap and nix the increased EXP we gain from world grinding or allow it for Blue Mages as of Level 1 for a Roulette to work. The main reason people do them is for experience and poetics. And rather than a BLU exclusive DF, I'd make it a Limited Job DF for future proofing.

    Edit: There's a guide for the Navel Extreme Prime Weekly Target on my blog.
    (1)
    Last edited by Leidolf; 04-17-2020 at 04:27 AM.
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  2. #42
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    It turns out while you can enter Aquapolis as a Blue Mage, if you switch out of it you won't be able to turn back into a Blue Mage inside. I hope that this gets fixed so that you can. because there's not much of a reason to be able to enter into it as one if you can't swap in and out unless it was an oversight. An oversight I appreciate, but one nonetheless.

    Also note that a good portion, if not all the enemies are immune to Deep Freeze and Instant Kills. No cheesing there.

    Edit: There's also a Whorleater EX guide done too for the Weekly Log.
    (1)
    Last edited by Leidolf; 04-25-2020 at 02:42 AM.
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  3. #43
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I came up with an idea for how they could do something like Palace of the Dead. Instead of having the players unlock spells as they go along, have them pick a set of predetermined spells every 5-10 floors (with White Wind and Diamondback being mandatory). As long as there's at least 1 Astral, Umbral, and Physical spell for a set of single target and a set of AoEs, that would cover damage. As for the rest, they can be the utility spells like Acorn Bomb.

    That being said, I would have them select a role so their selection would allow for exclusive options like Angel's Whisper (Healer) and Cactguard (Tank) and Moon Flute (DPS).
    (0)
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  4. #44
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    [Please pardon the rant, feel free to skip this post]

    The whole class makes me incredibly depressed to see it like this and know that it'll never actually be allowed to do stuff like a real boy--no duty finders unless you've got other BLUs at gunpoint or people willing to actively waste their time, and exclusively to completely barren outdated content with no reward other than the skills themselves, and once capped and done you get... more weekly tomestones?

    With the Devs saying it's horribly OP as to why they won't, despite there only being a few outliers that could pretty simply be balanced down to match regular classes or aren't nearly as strong as they're talked up to be in the first place ("instant death is so strong!" everything is immune, "it's debuffs are so powerful!" three times a fight with extreme diminishing returns and then they're completely immune, "they do so much damage!" on two skills that instantly kill you and otherwise have terrible damage everywhere without elemental weaknesses in play, so only the carnivale and maybe-possibly eureka). another excuse being "but without certain actions people would bar them from content!"--when the class already has a mechanic that makes acquiring specific skills mandatory to advance the class quests, and those "certain actions" could easily just be included in that umbrella (or not allowing "real" content until you've filled the book or completed the class quests to prove you can handle the unorthodox class)

    No squadrons, no deep dungeons (maybe in a few years), no eureka (maybe in a few years), never ever pvp, no relevant content (will always be several expacs behind), no roulettes, no playing with real classes unless they specifically bend over backwards to accommodate you with basically no incentives. it basically doesn't exist, but since the BLU icon is now technically present in game, the devs can point to it and go "what do you mean you want a playable blue mage? it's right there!"

    It hurts to see my favorite class and not really ever be able to play it.
    (6)
    Last edited by SpiralMask; 05-03-2020 at 07:49 AM.

  5. #45
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Well, I can't say you're wrong. While there are discords and linkshells willing to help out other BLUs, its a very slender number of players who'll go out of their way for it considering the sheer number of other classes. And while I do want more content for it and feel they are under-representing the class, I give the developers a lot of leeway because they didn't have to add it, I believe they'll keep refining it in the future, and I believe players should be able to make their own fun with it as well.

    Even with all the problems its had, I am still grateful its in the game and have faith that one day I'll be able to play through New Game+ as the class.

    That being said, they give it the same treatment as Scholar and Astro in ShB and I'll be the one ranting here next.
    (0)
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  6. #46
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I levelled blu up to 60 this week...and I've run into several issues that upon disovering this thread I feel is appropraite to share

    1. It requires a party for most of its stuff. Its billed as a solo job. This is unnacceptable
    2. Most spells are clones. I understand why but we don't need that many variations of cone attack cluttering the log.
    3. Speaking of spells...if blue is supposed to be overpowered, why the hell is it a chore to kill enemies without the % damage attacks? Far too many 200/210/220 potency spells that scale very badly.
    4. Status effect spells are immuned too much or don't last enough to make a difference
    5. Some more unique spells are implemented badly. Loom has a cast timer, off guard got nerfed into the ground to be a ranged trick attack which can't be seen without a parser. Self destruct got brush with death even in overworld against no mobs.
    6. Elements have no bearing on standard mobs. I get why, but a non elemental spell that's basic damage can fix this, or a blue ability that ignores elemental attunement for X seconds.
    7. Hardly any canes
    8. Most of the rarer and hard ot obtain spells are basically naff. Titan's table flip for example does earth and blunt...which makes it useless in a lot of fights in the grand carnival.
    9. Healing is lackluster without white wind or pom cure when its supposed to be relatively strong to self sustain
    10. There's no indication of how each spell is fired without using it. This makes it trickier to complete certain Carnival challenges without good memory.
    (6)

  7. #47
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Recon1o6 View Post
    I levelled blu up to 60 this week...and I've run into several issues that upon disovering this thread I feel is appropraite to share

    1. It requires a party for most of its stuff. Its billed as a solo job. This is unnacceptable
    2. Most spells are clones. I understand why but we don't need that many variations of cone attack cluttering the log.
    3. Speaking of spells...if blue is supposed to be overpowered, why the hell is it a chore to kill enemies without the % damage attacks? Far too many 200/210/220 potency spells that scale very badly.
    4. Status effect spells are immuned too much or don't last enough to make a difference
    5. Some more unique spells are implemented badly. Loom has a cast timer, off guard got nerfed into the ground to be a ranged trick attack which can't be seen without a parser. Self destruct got brush with death even in overworld against no mobs.
    6. Elements have no bearing on standard mobs. I get why, but a non elemental spell that's basic damage can fix this, or a blue ability that ignores elemental attunement for X seconds.
    7. Hardly any canes
    8. Most of the rarer and hard ot obtain spells are basically naff. Titan's table flip for example does earth and blunt...which makes it useless in a lot of fights in the grand carnival.
    9. Healing is lackluster without white wind or pom cure when its supposed to be relatively strong to self sustain
    10. There's no indication of how each spell is fired without using it. This makes it trickier to complete certain Carnival challenges without good memory.

    1.) Even when it came out it was probably one of the most social jobs. Not sure why they billed it that way.
    2.) I like the variety now that 5.15 has come out and added Condensed Libra.
    3.) Are you using Mighty Guard? That nerfs your damage pretty badly.
    4.) Which status effects? All of them will last for a while depending on which method you used to inflict them.
    5.) Loom is just bad. Like, I posted on my blog they could have legitimately made it like Aetherial Manipulation or Shickuchi. I have no idea why they gave it a cast time.
    6.) Elemental damage usually doesn't matter until you apply Condensed Libra for additional damage or Masked Carnivale.
    7.) True. We need more canes. Martyn need to stop being cheap and commission some made.
    8.) It's a Physical/Umbral oGCD that hits hard. I don't personally use it though, since it doesn't mesh well with me.
    9.) Healing has 5 spells. Pom Cure and Gobskin have a massive increase in potency while under Healer Mimicry, but Exuviation has a horrible range for what's our only Esuna since they got rid of Erase and White Wind does fixed healing based on your health meaning if you're at less than half its not going to save you. Transfusion is a Benediction but it kills you as well, meaning the only time you'd use it is if the Tank dying or out of MP means a wipe. I'd personally like Drain back for a method of self-sustain for someone who picks DPS Mimicry, but there's nothing we can do.
    10.) You're right about that. Unless you look at the Range/Radius or practice on a Dummy you won't know until you use it. The fact that the conial spells require you to manually (or macro) face your target are a definite downside, and the spells that you have to manually aim take time (again, unless you macro them) and takes extra work.
    (1)
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  8. #48
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    They billed it as a solo job as otherwise they'd have added in the blu duty finder immediately (another gripe- nowhere does it say you have unlocked it or its accessed through the Blu spellbook) and made aether mimicry/pom cure/frogs legs etc from the get go as they are critical functionally to the party system.
    SE incompetence yet unhealthy obsession with balance is why it was so weak at launch and them shifting it to now be in a party for acquiring things smacks of half assing again, as otherwise they might as well let it join normal duty finder as a dps, nor would Yoship himself have booted a BLU that snuck in to the sycrus tower raid last week in the live letter.

    After all, why else would we have several unique very functional and useful spells nerfed into the ground to be around party play and needing a parser to see the difference? 5% on condensed libra doesn't make you cast any less spells to kill a mob. Off guard and peculiar light was 50% which did make a huge difference.

    I don't use mighty guard unless I'm soaking attacks to wait for a particular enemy to use a spell I haven't got yet. Exuviation plz you little shit... (took me nearly an hour thanks to rng being a bitch for that one)

    My point about elemental damage was that it feels a little off that I have all these elemental spells yet in the overworld and dungeons it makes no difference when we could have had bonus damage to hit an elemental weakness. For full jobs its understandable to not have this, but limited job? Would have been a fun touch if some mobs had elements you could hit harder.


    We shouldn't need Aetheric mimicry in order to have some form of emergency healing. The devs need to decide if they want it as a solo job and have it be the overpowered glory they advertised, or a party job and let it go in regular duty finder since it is fully functional as a dps even if not a healer or tank yet. Or if we must stick to blu parties only, actually make it possible to switch role as needed and use the basic role abilities from level 50
    (3)

  9. #49
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Recon1o6 View Post
    They billed it as a solo job as otherwise they'd have added in the blu duty finder immediately (another gripe- nowhere does it say you have unlocked it or its accessed through the Blu spellbook) and made aether mimicry/pom cure/frogs legs etc from the get go as they are critical functionally to the party system.
    SE incompetence yet unhealthy obsession with balance is why it was so weak at launch and them shifting it to now be in a party for acquiring things smacks of half assing again, as otherwise they might as well let it join normal duty finder as a dps, nor would Yoship himself have booted a BLU that snuck in to the sycrus tower raid last week in the live letter.

    After all, why else would we have several unique very functional and useful spells nerfed into the ground to be around party play and needing a parser to see the difference? 5% on condensed libra doesn't make you cast any less spells to kill a mob. Off guard and peculiar light was 50% which did make a huge difference.

    I don't use mighty guard unless I'm soaking attacks to wait for a particular enemy to use a spell I haven't got yet. Exuviation plz you little shit... (took me nearly an hour thanks to rng being a bitch for that one)

    My point about elemental damage was that it feels a little off that I have all these elemental spells yet in the overworld and dungeons it makes no difference when we could have had bonus damage to hit an elemental weakness. For full jobs its understandable to not have this, but limited job? Would have been a fun touch if some mobs had elements you could hit harder.


    We shouldn't need Aetheric mimicry in order to have some form of emergency healing. The devs need to decide if they want it as a solo job and have it be the overpowered glory they advertised, or a party job and let it go in regular duty finder since it is fully functional as a dps even if not a healer or tank yet. Or if we must stick to blu parties only, actually make it possible to switch role as needed and use the basic role abilities from level 50
    Condensed Libra is a weird one as it only really gets value if used in a party the GCD lost in putting it up is barely made up for in the damage gained unless multiple people are hitting it, it makes for it being a good tank skill when in blu groups, but thats just because BLU tanking is miserable, so you might as well cast libra to make everyone else do more. It also would have made more sense for aertheric mimicry to actually change BLU's role and give it that roles role skills, as it would make mechanic targetting in raids not be random, and would mean spells like frog legs wouldnt need to exist as you've got provoke, and having rampart and reprisal would make tanking on blu more than just diamondback machine.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #50
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    The class is a sad joke and the fact we need a skill to give the "OP solo job" roles so a blue only party can even kill stuff proofs it, imo.

    Also give rewards for completing stuff too, not just if i make a blue only static and clear stuff i didnt even to with actual jobs...
    (1)

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