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  1. #1
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    123
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2

    Please add the ability to disable Traits (individually)

    This may seem like an odd request, but I feel that this allow players to tailor their gameplay experience more. A good while back I was repeatedly hit with disappointments as I saw Machinist become a less enjoyable job class as I levelled up past 53. It is at level 54 that Split Shot Mastery changes Split Shot to a 'Heated' version. And while this also increases the potency of the weaponskill- it also (for me) replaced the skill animation with one I didn't like and still don't. This continued with the Mastery Traits of Slug Shot, Clean Shot and Hot Shot (and I just looked now and it appears I have Spread Shot Mastery to ruin the skill further, when I get Endwalker).

    If I could simply force reset my Machinist back down to level 53, I'd do it in an instant- But if we were given the ability to disable individual traits instead, that would be easier and preferable, and prevent other players from downgrading their level by accident.

    This situation recently hit me again as I am levelling Fisher (my first gatherer) and have been hit with the Auto Sneak trait, which forces Sneak to become active every time you enter a new area outside of cities... it's annoying.

    If we were given this individual trait-disabling capability, those traits would remain disabled except when doing any duty with other players (Duty Finder). Traits could remain disabled when doing a Duty solo unsynced, or in a formed party/Party Finder that toggles to allow disabled traits.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I think what you're looking for that would make more sense would be an action glamour system. The idea here is that each job could have a separate window in the UI where you can set which animation certain actions use. The surface level implementation of this is giving players the ability to choose between which iteration of a spell's animation they want to use without losing the potency of their most recent update. Immediately, several jobs would appreciate this, such as WHMs that want to return to using Stone and Aero, SCHs who might prefer Broil III to Broil IV (a lot of people aren't a fan of how Broil IV sounds), and MCH of which many players have spoken up about wanting the simpler gunshots of the 1-2-3 combo.

    On a higher level, it could also be used to create more aesthetic styles to jobs over time. For example, in Bozja, there's a Doman DRG NPC that uses unique versions of DRG actions that incorporate more cherry blossoms and a general eastern vibe that could be given to DRG as an optional "Skin" of sorts for your abilities. This could also allow for more summons to be added to summoner. It's entirely possible that Ramuh, Leviathan, and Shiva could be added as different parts of the SMN's kit next expansion, but other summons like Ravana, Bismarck, Susano-o, and Lakshmi could be given as alternatives. Bard could also get harp versions of their archery to create a more genuine musical job without alienating the people who like the archer aspects. This is a lot of work, though, and I imagine if we ever did get this system, we'd start off with the more base level implementation of it.
    (3)